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NPC Generator

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Advanced [show]


Matilda Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a small toy that she constantly fidgets with.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Matilda Dumph, Female Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Bathin Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His dark red hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling white eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: He was born in a small island village. After coming to the age of reason, Bathin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Joker, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Bathin Vigil, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)17 (+3) 14 (+2)10 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Tyna Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a lot of dark rich colors, with gold accents. Her hair is cut close to her head. Her hazel eyes are slightly larger than normal.

Personality: She acts crazy and hedonistic. She works hard and plays hard.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She inherited the family business which she has now maintained for 6 years.

Motivation: Expand her business; and her spouse's relatives view her with great suspicion

Flaws: Hedonist. Bonds: Attractive, Criminal record, Job, Family. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Tyna Stoutbridge, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)7 (-2) 13 (+1)18 (+4)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Rûkdûg Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy chestnut beard and wild chestnut hair. His hazel eyes peer out from beneath his feathered black hat.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Rûkdûg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rûkdûg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Locksmith like his mother before him.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Bonds: Job, Family, Religious, Criminal record. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Rûkdûg Ainsworth, Male Half-Orc Expert 5
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Banded agate (15 gp). Obsidian (15 gp).


Social Check DCs


Eva Dryden, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing the road beaten gear of a warrior. She keeps her long white hair kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her mother raised her in a mountain cabin. She found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has set out to sabotage the competition.

Motivation: To be a Barkeep again.

Ideals: Fighting. Bonds: Nature, Family, Adventurer, Job. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Eva Dryden, Female Human Adept 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Athletics +5, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 140 gp.


Social Check DCs


Euphemia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears an entirely white suit with black socks and a vest with buckled shoes and is in decent physical shape. She wears a top hat to hide her balding. Her ears are large.

Personality: Euphemia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Euphemia Tosscobble, Female Halfling Bard 7
Small (2'8") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Whurbin grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Adventurer, Nature. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Whurbin Morigak, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 360 gp. 4 Antitoxin.


Social Check DCs


Moon Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy gray fur. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. She keeps her gray fur in a pixie cut. Her copper eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Adventurer job and began her own company from there.

Motivation: She has decided she is irredeemable; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Military, Job, Criminal record. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Moon Wind, Female Tabaxi Adept 6
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 400 gp. Eye agate (16 gp). White opal (1600 gp).


Social Check DCs


Azza Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She wears a small hat to hide her balding. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Azza was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Azza's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Azza Conviction, Female Tiefling Ranger 6
Medium (5'11") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 16 (+3)20 (+5)
Skills Persuasion +8
Senses Passive Perception 13
Languages Common, Gnome, Terran, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Just what you see.


Social Check DCs

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