Vola Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is wearing a perfectly clean shirt and pair of pants. She has moderate length red hair. She tend to wears goggles to shield her eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Vola was born the youngest of three triplets. Her childhood dream was to be a Layabout, but she was a colossal failure. She now owns her own business.
Motivation: She is greedy; and an old rival family wants her found
Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Job, Rich. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Terran, Aquan
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 200 gp. Alexandrite (800 gp).
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her top hat is riddled with cuts and holes. Her eyes are a pleasant hazel.
Personality: She acts crazy and hedonistic. She can't help but pocket interesting objects she comes across
History: She was born in the south. A freak accident while working with her Butcher father left her crippled. She used her abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage
Flaws: Ugly, Hedonist, Disease. Bonds: Criminal record, Immigrant, Family. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Suhnae Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.
History: Sold as a small child to a brothel owner, Suhnae was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Priest like his father before him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Mentor, Slave. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 7000 cp.
Havilar Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears dark leathers with embroidery. Her gold crest is braided into rings. She wears large thick round spectacles.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: Find a way to reverse the transformation of her brother; and meet up once more with her childhood friend
Flaws: Emotional. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Margery Mitchell, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is white and curly. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. Being a Bricklayer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Immigrant. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Phelaia Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She sports black clothing, slightly heavier than average wear. She wears her purple hair up. Her eyes are a pleasant white.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is lazy, self-centered, vain, and jealous.
History: Born in the north to a Cook, Phelaia learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Cook for the past few years.
Motivation: She is a bit of a kleptomaniac; and to protect her home
Flaws: Racist, Selfish. Bonds: Job, Criminal record, Guardian. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 26 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 sp.
Nalaed Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is dressed in a clean grey cloak covering her clean studded leather. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are hazel.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She got into the Farmer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Farmer.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Farmer
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1100 sp.
Eberdeb Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his white hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.
History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Carpenter.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 200 gp. Cloth of gold vestments (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).
Morkral Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morkral took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Entrepeneur, Athletic. Flaws: Greedy, Hedonist. Bonds: Nature. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 75 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: Sapphire pendant on gold chain (1700 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
