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NPC Generator

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Advanced [show]


Pikar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large red tufts of hair around his ears. His eyes are green and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Pikar Underfoot, Male Halfling Paladin 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This hazel eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of orcs once and for all.

History: Ernest was born in the east. At a young age he loved to build and create. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Joker, Persistence. Bonds: Poor, Enemies, Family. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Ernest Whitby, Male Human Barbarian 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 99 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 110 pp. Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Orryn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears professional attire. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amethyst earrings on each ear.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Insane, Disease. Bonds: Attractive, Rich, Enemies. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Orryn Wildwander, Male Gnome Druid 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)14 (+2) 17 (+3)17 (+3)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 200 sp.


Social Check DCs


Ernest Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports violet clothing, slightly heavier than average wear. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Ernest was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Rich, Attractive. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Ernest Petrie, Male Half-Elf Cleric 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp. Red spinel (40 gp).


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his black hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Fargrim hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Criminal record, Enemies, Adventurer. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Sorcerer 6
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 20 (+5)10 (+0) 14 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 8000 sp. White pearl (90 gp). Alexandrite (1400 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large pastel jacket. His fur is short and beige. He has gleaming, smiling blue eyes.

Personality: A skeptical and narcissistic man, Gale's first love is himself. His second love is also himself. He also has developed a complete distrust of the Baker profession.

History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gale took refuge in the old dungeon and found the beat up halberd and armor he uses now. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Impeccable. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Gale Shore, Male Tabaxi Rogue 13
Medium (6'4") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 66 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 16 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Sapphire pendant on gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His black fur is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Ugly, Disease, Insane. Bonds: Poor. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Silent Of World, Male Tabaxi Adept 12
Medium (6'7") Tabaxi, Lawful Good (CR 12)
Armor Class 15
Hit Points 95 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 19 (+4)14 (+2) 11 (+0)18 (+4)
Skills Intimidation +8, Nature +6
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Jet (60 gp). Lapis lazuli (6 gp). Coral (60 gp). Alexandrite (800 gp). Rich purple corundum (900 gp). Black pearl (800 gp). Lapis lazuli (6 gp). Black pearl (800 gp). Emerald (900 gp). Black pearl (800 gp).


Social Check DCs


Oriff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of the sun god around her neck, and a scimitar on her belt. With wild auburn hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is harsh and unforgiving.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Scribe father left her crippled. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Passionate. Flaws: Addict, Antagonistic, Disease. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Oriff Dankil, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Marbas Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of whips on his belt, each one with a jet on the hilt. He has no hair. His thin eyebrows rest above his beady silver eyes.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Mason profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Marbas Art, Male Tiefling Expert 12
Medium (5'0") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills History +5, Performance +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp.


Social Check DCs

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