Veloptima Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she has a large tan mantle and cape that has been intricately interwoven into her pastel robe. She has a long auburn ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also is a firm believer in the womanly ideal.
History: She served in the navy to pay for her family's outstanding loans. Her mother was very strict, and drilled into her lessons on being the perfect lady. She became a Spy soon after.
Motivation: Sabotage a competitor; and expand her business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Military. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Yurk Watson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Rich, Nature. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 52 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 44000 sp. 1 Masterwork Uncommon Weapon.
Oblar Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and he is greedy
Flaws: Shy, Addict. Bonds: Rich, Has a crush. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Dazzazn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His crest is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Dazzazn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Dazzazn was born on a far southern island where he grew up under the tutelage of his father, an expert Doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 70 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 100 pp. Deep green spinel (90 gp). Blue quartz (15 gp). Golden yellow topaz (1600 gp). Smoky quartz (70 gp).
Emen Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Banker, but she got bored and became a Adventurer. She inherited the family business which she has now maintained for 5 years.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Joker. Flaws: Greedy. Bonds: Rich, Job. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 14)
Armor Class 9
Hit Points 84 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Halfling
Attacks Melee +9 / 4d6+4, Ranged +4 / 4d6-1, Grapple +4
Possessions: 5000 gp. Brass mug with jade inlays (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (1500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (170 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (300 gp). A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Willow Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of scythes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has slicked back blonde hair. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to fit into much smaller and tighter spaces than normal.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Military. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 13)
Armor Class 14
Hit Points 46 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Deep blue spinel (400 gp). Deep blue spinel (400 gp). Violet garnet (400 gp). Iolite (40 gp). Malachite (12 gp). White opal (1600 gp). Freshwater pearl (12 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Silver pearl (140 gp). Red spinel (140 gp). 1 Minor magic item.
Thiala Hungate, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are brown.
Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Military, Slave. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 390 gp.
Nedda Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her red hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Spice Merchant, who enjoyed hunting, Nedda was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Miller like her mother before her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and balancing her hectic life and new miller responsibilities is difficult
Flaws: Antagonistic. Bonds: Nature, Attractive, Job, Debt. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 111 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 19 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Celestial, Dwarven, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 300 pp. Peridot (70 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Chrysoprase (70 gp). Peridot (70 gp). Deep blue spinel (1100 gp). Lapis lazuli (4 gp). Deep blue spinel (1100 gp). Eye agate (4 gp). Golden yellow topaz (1100 gp). Banded agate (4 gp). White pearl (150 gp). Bloodstone (70 gp). Aquamarine (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Adran Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his red hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he is currently in port desperately looking for someone to get him out
Flaws: Shy, Mundane. Bonds: Attractive, Has a crush, Slave. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
