Mindartis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He keeps his long auburn hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: Doesn't want to be a Slave Trader and was forced into it by his family.
Flaws: Secretive. Bonds: Poor, Attractive, Family, Slave. Occupation: Slave Trader
Voice: Slurs words
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1000 sp.
Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His white crest is smooth and relatively long. His red unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Assassin business at a young age. A gifted student he started as a Shipwright, but he got bored and became a Assassin. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Justice. Flaws: Disease, Insane, Shy. Bonds: Job. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Odo Cornish, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He sports a long red beard, and similarly colored long hair. He wears a mask on his face.
Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Odo was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. He inherited the family business which he has now maintained for 15 years.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Fighting. Bonds: Immigrant, Nature, Job. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Brown-green garnet (130 gp).
Stacee Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has a long auburn ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are hazel.
Personality: A skeptical and narcissistic woman, Stacee's first love is herself. Her second love is also herself. A true patriot, Stacee would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Stacee was born in the east. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Stacee was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Persistence. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 3100 sp. Moss agate (6 gp). Smoky quartz (80 gp).
Emeny Anderton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown coat over a red low-cut shirt, and a feathered hat upon her head. Her long blonde hair is drawn into a two foot long braid. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Emeny was born with her mother's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.
Motivation: Her religion dominates her actions.
Ideals: Professionalism. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Einkil Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly shields and monstrous two handed axes. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Joker, Gifted. Bonds: Criminal record, Rich, Job, Has a crush. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 600 sp. Red spinel (130 gp). Brown-green garnet (130 gp). Jade (130 gp).
Agatha Preston, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her blonde hair is well kept. Her amber eyes are passionate and lively.
Personality: Stoic and calm, she prefers to meditate than take action. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city she treasured whatever gifts she got. Agatha liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Seeks redemption; and she is a bit of a kleptomaniac
Ideals: Disciplined, Justice. Bonds: Criminal record, Poor, Nature. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 55 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: Just what you see.
Antinua Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple blue robe with tan stripes complete with hood. She has styled her chestnut hair well, parting it to the right. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich southern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now travels the world, in search of power and loot.
Motivation: She has money and likes to spend it; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Adventurer, Rich. Occupation: Barrister
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 5000 cp.
Great Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a perfectly clean shirt and pair of pants. She keeps her long white fur kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 31. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.
Motivation: She's looking for her big break.
Flaws: Insane. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 800 sp.
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