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NPC Generator

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Advanced [show]


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered greataxe and tarnished halberd as well. His tied-back hair is auburn. His eyes are violet and catlike.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Orsik has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and to be a junk dealer again

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Job, Family. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Orsik Goldfinder, Male Dwarf Monk 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 12000 sp.


Social Check DCs


Elizabeth Atherton, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears tight fighting clothing, which leaves very little to the imagination. She sports golden long hair. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Logical. Flaws: Disease, Insane. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Elizabeth Atherton, Female Human Fighter 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Azzakh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He has dyed his greying brass crest a little too much giving a sharp brass color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Rich, Family, Criminal record. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Azzakh Orexijandilin, Male Dragonborn Fighter 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp. 1 Silver holy symbol. 1 Silk rope. 1 Small steel mirror.


Social Check DCs


Rael Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man usually wears his tan robe and has his rapier always slung over his shoulder. His chestnut hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: Rael hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a forest tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical, Gifted. Bonds: Poor, Nature. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rael Amakiir, Male Elf Paladin 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Golden yellow topaz (600 gp).


Social Check DCs


Jasmine Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears suspenders and red workpants. Her shirt is pastel, and she wears a heavy red leather apron most of the time. Her hair is short and silver. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Jasmine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Bonds: Attractive, Criminal record, Rich. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Jasmine Swiftwhistle, Female Halfling Warlock 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 14 (+2)16 (+3)
Skills Athletics +2, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 140 pp.


Social Check DCs


Whurbin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear brown tank tops with grey pants. His tied-back hair is white. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he's attracted to the pc

Flaws: Ugly, Impulsive. Bonds: Has a crush, Religious, Job. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Whurbin Helcral, Male Dwarf Barbarian 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 109 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Persuasion +5, Religion +7
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran, Halfling
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. Silver comb with moonstones (400 gp). Gold music box (3000 gp). A delicate brass dragon egg (20 gp). A small bag of saffron. (20 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his scimitar. His fur, while still mostly gray, has prominent grey streaks. His eyes, though not visible through his cowl, are copper.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Extrovert. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Five Treat, Male Tabaxi Fighter 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 111 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Medicine +6, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 100 pp. Blue quartz (14 gp). Emerald (1300 gp). Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Sard (70 gp). Pink pearl (50 gp).


Social Check DCs


Melech Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes, and carries spears. He wears a colorful flower in his purple hair. His eyes are a pleasant gold.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He feeds upon the attention of others.

History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Melech Madness, Male Tiefling Barbarian 8
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 44 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 200 gp. Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Oblar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered greataxe and tarnished crossbow as well. He wears a wide-brimmed hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the east. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Oblar studied abroad. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Gifted. Flaws: Shy. Bonds: Attractive, In love. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Oblar Wildcloak, Male Halfling Warlock 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs

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