Rimmon Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His hair is short and purple. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Rimmon was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Miner.
Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate. Bonds: Attractive, Job, Rich, Debt. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Gold dragon comb with red garnet eye (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Trey Badger, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear grey clothing when he does not wear armor. His hair is black and very short. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Trey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Fallond Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with small hat. He has a hunchback. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the west his family was never financially stable. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and a strong sense of loyalty to gnomish people
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Enemies, Poor. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Mozikth Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with deerstalker hat. His crest is bronze and very short. His eyes are likewise red. His teeth are white and perfect.
Personality: Mozikth wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp. Obsidian (7 gp). Blue quartz (7 gp).
Matilda Tenley, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a soldier and died while she was still young. Matilda was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions.
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Attractive, Religious, Military. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1400 sp.
Ront Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Ront embodies much of what other species detest in the Half-Orcs. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Ront was born in the south. At a young age he loved to build and create. Through the years after Ront was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ront's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Slave. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 130 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 700 pp. Chrysoberyl (70 gp). Golden yellow topaz (1600 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Kensley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing colorful clothing, dressed as a Body Guard. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alice took refuge in the large cave and found the beat up club and armor she uses now. She then took over the family business and is one of the better Body Guard for hire.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Disciplined, Logical. Flaws: Impulsive. Bonds: Poor, Nature, Job. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp.
Pûgrish Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pûgrish is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Pûgrish has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he's repulsed by the pc
Ideals: Justice, Persistence. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp.
Vanchu Garfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears baggy black pantaloons and a brown scarf. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
