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NPC Generator

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Advanced [show]


Marbas Rise, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a black coat over a grey low-cut shirt, and a Stetson hat upon his head. His chestnut hair is matted, messy, and big. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south, but his parents moved at a very young age to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, In love. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Marbas Rise, Male Tiefling Monk 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 16 (+3)17 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Ignan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valanthe Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this western woman is dressed in a clean yellow cloak covering her clean studded leather. Her hair is cut close to her head. Her brown unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. The war was a terrible time for her, and Valanthe does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Valanthe was left her father's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She loathes her own lifestyle; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Disease, Depressed. Bonds: Military. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Valanthe Amastacia, Female Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp. Obsidian (6 gp). Black pearl (600 gp). Moonstone (80 gp). Violet garnet (600 gp).


Social Check DCs


Diesa Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'10" eastern woman, she dresses in collared shirts and wears a proper scarf over her head. She has no hair. Her brown unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Justice. Flaws: Ugly, Disease, Selfish. Bonds: Criminal record. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diesa Balderk, Female Dwarf Barbarian 12
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 122 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 17 (+3)9 (-1)
Skills Investigation +5, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1

Possessions: 100 pp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly shields and warhammers. His hair is greying and his face has many wrinkles. His eyes are gray and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Manfred hails from a village terrorized by goblins. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Artistic. Bonds: Criminal record, Family, Enemies. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Manfred Brady, Male Human Wizard 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 gp.


Social Check DCs


Carrie Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears rags and sports a simple walking cane. He has a hunchback. His blonde hair is cut short with large spiked bangs in the front. His eyes are blue and beady.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Job. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Carrie Malcolms, Male Half-Elf Bard 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 20 pp.


Social Check DCs


Harbek Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Harbek Daerdahk, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnoll, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear grey pants and tee shirts. His hair is silver and curly. His blue eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Henry managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Athletic, Philantrophist. Bonds: Criminal record, Rich. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Henry Quinton, Male Human Fighter 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp. 1 Tanglefoot bags.


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a red coat with blue slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Nuraval would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Nuraval was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Dyer soon after.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Nelkin Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long golden hair is drawn into a two foot long braid. His eyes are blue.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Nelkin studied abroad. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Nelkin Littlefoot, Male Halfling Druid 5
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. Jet (90 gp).


Social Check DCs

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