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NPC Generator

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Advanced [show]


Nedda Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red coat over a yellow low-cut shirt, and a feathered hat upon her head. She has a slight overbite and is overall scrawny. Her feathered hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Nedda lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She has been saving her money to try and buy her sister's freedom.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family, Religious. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Nedda Bigheart, Female Halfling Adept 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Kallista Gift, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is brown and very short. She has silver eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family Like her father and her brother before her, after school she went straight into learning to become a Sellsword. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to be a crown-heir again

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Kallista Gift, Female Tiefling Commoner 4
Medium (6'5") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Pelt Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman likes to wear brown tank tops with blue skirt, and sports empty pouches on her belt. Her lavender fur is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She enjoys reading and quiet.

History: She was born in the west, but her parents moved at a very young age to the north. Cursed with lycanthropy at a very young age, Pelt has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and someone believes her a fraud

Ideals: Justice, Logical. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Pelt Plume, Female Tabaxi Bard 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Habor Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He has gold eyes.

Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Habor grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer, Family, Enemies. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Habor Brilliance, Male Tiefling Expert 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Raer Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze, he is not a threatening figure. He wears a colorful flower in his blonde hair. His gray eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Logical. Bonds: Rich, Attractive, Adventurer. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Raer Mori, Male Half-Elf Wizard 5
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 500 gp. 1 Full Plate. 1 Full Plate.


Social Check DCs


Arnold Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear grey pants and tee shirts. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and half-elven compassion

Flaws: Insane, Antagonistic, Racist. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Arnold Carlisle, Male Human Druid 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)6 (-2) 13 (+1)16 (+3)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Two Llamas Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a tan coat with brown slacks. Her brown fur is slicked back into a classic pompadour. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She plays an instrument quite well.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.

Motivation: She doesn't get along with people that don't share her tastes; and an old rival family wants her found

Ideals: Optimist, Artistic, Impeccable. Bonds: Military, Family. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Two Llamas Running, Female Tabaxi Wizard 5
Medium (5'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 100 gp. Black pearl (1100 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghesh Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He typically wears black cloth garments or leather armor. His gold crest, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Ghesh was born the youngest of three triplets. He found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Ghesh Phrahdrandon, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 84 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1400 gp.


Social Check DCs


Hupe Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Hupe Tallfellow, Male Halfling Monk 15
Small (2'10") Halfling, Neutral Good (CR 15)
Armor Class 12
Hit Points 62 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)17 (+3) 10 (+0)6 (-2)
Skills Animal Handling +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Giant, Infernal
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 3000 gp. Lapis lazuli (13 gp). Deep blue spinel (400 gp).


Social Check DCs

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