Bardryn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in brown turtlenecks beneath a grey coat with blue slacks. She has wavy auburn hair. She wears large thick round spectacles.
Personality: She speaks before she thinks and is too direct. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a necromancer, Bardryn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Ideals: Logical. Flaws: Impulsive. Bonds: Mentor, Adventurer, Has a crush. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 96 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 200 pp. Gold and topaz bottle stopper cork (900 gp). A delicate silver chain set with a tourmaline (10 gp). Silver chalice with lapis lazuli gems (70 gp). Large well-done wool tapestry (200 gp).
Shax Justice, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears just a black suit, and a wedding ring on her right hand. She has done her best to style her chestnut hair to look like a famous performer. Her white eyes peer out from beneath her Stetson black hat.
Personality: Stoic and calm, she prefers to meditate than take action. She also has developed a complete distrust of the Farmer profession.
History: The child of western immigrants she idolized her father. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has worked as a Ruler like her father before her.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Disciplined, Gifted. Bonds: In love, Job, Immigrant. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Just what you see.
Zunn Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a white vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Zunn was raised in a hard working conservative environment. He worked as a nervous Knight and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. Smoky quartz (30 gp).
Euphemia Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a red shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her skin is also unnaturally pale. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and someone believes her a fraud
Ideals: Justice. Flaws: Ugly, Insomniac, Forgetful. Bonds: Military. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 16
Hit Points 27 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Panana Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tan vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has shaved her head bald. Her green eyes dart from person to person.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is an amazing painter.
History: She is a Doppelganger in disguise. Her necromantic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Immigrant. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Rose (50 gp). Hematite (4 gp). Red-brown spinel (40 gp).
Alston Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Alston was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Entrepeneur, Persistence. Bonds: Immigrant. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 20 pp.
Mara Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born blind and as such lacked many opportunities for work. Through the years after Mara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Mara's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Fighting, Athletic. Flaws: Emotional, Disease, Antagonistic. Bonds: Enemies. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Terran, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Spear Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is generally shirtless and showing off her tattooed chest. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has no fur. Her face is scarred and worn.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by drow. Spear was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She has money and likes to spend it; and revenge
Flaws: Ugly, Fearful. Bonds: Rich, Job, Enemies, Slave. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. Moss agate (11 gp). Chrysoprase (60 gp). Bloodstone (60 gp).
Bathin Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His chestnut hair is slicked back into a classic pompadour. His ears are large.
Personality: Bathin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south, but his parents moved at a very young age to the west. Bathin was born on a far southern forest where he grew up under the tutelage of his father, an expert Ruler. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Brass mug with jade inlays (100 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!