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NPC Generator

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Advanced [show]


Gilthur Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and catlike.

Personality: Gilthur wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilthur Aranore, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 8 (-1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 10000 cp. 1 Darkwood Shield.


Social Check DCs


Dariff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many white ritualistic tattoos. She very much looks the part of a Performer. Her silver hair is thinning but still full. This violet eyed southerner is not easily forgotten.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She receives visions of the future at random moments

History: A powerful slaver made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dariff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dariff. She got away from her former life and has fallen to alcoholism.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Addict. Bonds: Job, Criminal record, Mentor. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Dariff Bigtoe, Female Dwarf Aristocrat 5
Medium (3'11") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 16 (+3)6 (-2)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Riardon Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow costume with the symbols of death on his torso. He is an epitome of beauty. His white hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: He got into the Bounty Hunter business at a young age. He helped his father out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the east; and to reunite with his absent father

Ideals: Entrepeneur. Bonds: Attractive, Family, Job, Criminal record. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Riardon Accord, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp.


Social Check DCs


Arannis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy auburn hair. He has green eyes and a tan hat with a brown feather.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arannis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Logical. Bonds: Poor, Enemies, Religious, Immigrant. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Arannis Selevarun, Male Elf Cleric 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Arcana +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Masterwork manacles.


Social Check DCs


Cory Sharps, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey feathered hat and grey clothes. He has a small bristly mustache and wavy black hair. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to reunite with his absent mother

Ideals: Disciplined, Justice. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Sharps, Male Human Ranger 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. Tourmaline (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahrim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green leather gloves, a green jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He has gold eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Fisher business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly. Bonds: Adventurer, Rich, Job, Religious. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Ahrim Merit, Male Tiefling Barbarian 9
Medium (5'11") Tiefling, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 34 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, and he perpetually has his monstrous two handed axe ready. He keeps his brown hair in a pixie cut. His green eyes are passionate and lively.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Extrovert. Bonds: Nature, Criminal record, Poor. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Hornsby, Male Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Obsidian (11 gp).


Social Check DCs


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She is dressed in earthy colors with a grey and brown handkerchief worn on her right side. Her golden hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will rave to anyone who will listen. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's looking for her big break; and she uses money and sex appeal to get what she needs

Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Dariff Dankil, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp. 1 Masterwork studded leather.


Social Check DCs


Kansif Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. She has styled her red hair well, parting it to the left. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic woman, Kansif's first love is herself. Her second love is also herself. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Entrepeneur, Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Kansif Berkeley, Female Half-Orc Rogue 6
Medium (4'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +4, Athletics +7
Senses Passive Perception 14
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +7

Possessions: Malachite (10 gp). Smoky quartz (20 gp). Coral (40 gp).


Social Check DCs

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