Bree Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears red leather gloves, a red jacket, and tight pants. She has a moderate pudge and is not very fit. She has chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 5 years old her parents immigrated from the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Human compassion; and she has decided she is irredeemable
Ideals: Entrepeneur. Flaws: Selfish, Racist. Bonds: Immigrant, Criminal record. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Uadjit Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She dresses in green turtlenecks beneath a red coat with green slacks. She has moderate length brass crest. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with a lost civilization.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Adventurer, Slave, Enemies. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Ella Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a green scarf. She is portly but not overly obese. Her white hair is singed and shortened. Her eyes are a pleasant amber.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want her driven away.
Flaws: Ugly. Bonds: Nature, Immigrant, Religious, Enemies. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Gilbert Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His white hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Justice. Bonds: Attractive, Immigrant, Rich. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 30000 cp. Azurite (14 gp). Iolite (60 gp). Tourmaline (160 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Tourmaline (160 gp).
Wymar Marley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His golden hair is thinning but still full. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.
Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Slave, Job, Family. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 60 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 19 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Halfling, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3200 gp.
Shifting Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is knotted and matted. His eyes, though not visible through his cowl, are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Terse. Bonds: Immigrant. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. An abacus with copper, silver and gold markers (80 gp).
Andraste Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She wears her hair in dreadlocks. She has gleaming, smiling amber eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.
History: Andraste was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was always very intelligent and has formed a secret society of specialists.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Joker. Flaws: Addict, Secretive. Bonds: Attractive, Rich. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Direcris Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean green cloak covering his clean studded leather. He has styled his green crest well, parting it to the right. His gold unseeing eyes seem to look past you.
Personality: Direcris speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable, Gifted, Fighting. Flaws: Disease. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 250 gp.
Adrik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is generally shirtless and showing off his tattooed chest. His brown hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Adrik was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and his religion dominates his actions
Flaws: Ugly, Racist. Bonds: Guardian, Religious, Family. Occupation: Seamstress
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
