Thorin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His auburn hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thorin took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He became a Fortune-teller soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Job, Nature. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. Violet garnet (300 gp). Jade (110 gp).
Ur-Dag Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He wears his red hair up. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Ur-Dag will drive conversation. He works hard and plays hard.
History: A powerful wizard made him what he is. Through the years after Ur-Dag was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ur-Dag's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear.
Ideals: Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Mentor. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 9)
Armor Class 13
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Citrine (70 gp). Zircon (70 gp).
Kallista Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear green pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her black hair is lengthy and is close to two feet long. Her gold eyes dart from person to person.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to her, and she is able to talk to them.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her parents enrolled her in a Rogue school at a young age so that she could practice her druidic talents. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and revenge
Ideals: Gifted. Bonds: Slave, Nature, Religious, Enemies. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Syllin Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow leather gloves, a yellow jacket, and tight pants. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. Her father was very strict, and drilled into her lessons on being the perfect lady. She hasn't been sleeping well lately.
Motivation: She doesn't get along with people that don't share her tastes; and wants to have a good time and be beloved
Ideals: Optimist, Extrovert, Impeccable. Flaws: Insomniac. Bonds: Rich. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Euphemia Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears bulky red painted plate armor. Her white hair is cut short. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered
History: Born in the north her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Spy they were divorced and she won custody of their daughter. She worked as a Ploughman, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 30000 cp.
Vondal Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is cut short. His green unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Vondal was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 9000 cp.
Mhurren Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. He has wavy brown hair. He has green eyes and a black hat with a grey feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Mhurren was born on a far southern plains where he grew up under the tutelage of his mother, an expert Miller. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and doesn't want to be a miller and was forced into it by his family
Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 300 gp.
Andry Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red cloak and cross-gartered green stockings, and she perpetually has her monstrous two handed axe ready. She keeps her long red hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: She snorts whenever she laughs or is feeling confident. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Andry was born the youngest of three triplets. Her first spouse was a Detective, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and to unite with her brother
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 33 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Aquamarine (1600 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.
Trail Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She is wearing colorful clothing, dressed as a Mortician, and her gloved hand is found clutching a warhammer. She has styled her beige fur well, parting it to the left. She has a dull look in her yellow eyes.
Personality: She is overprotective of those who hire her services. She works hard and plays hard.
History: Sold as a small child to a necromancer, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She has worked as a Mortician like her father before her.
Motivation: She is content; and to protect her home
Flaws: Hedonist, Mundane. Bonds: Guardian, Mentor, Job. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Magnifying glass. 1 Spyglass. 1 Bullseye lantern. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!
