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NPC Generator

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Advanced [show]


Ildrex Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with deerstalker hat. His crest, while still mostly copper, has prominent grey streaks. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ildrex was born in the east. At a young age he loved to build and create. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Fearful. Bonds: Job, Adventurer, Family. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ildrex Lhamboldennish, Male Dragonborn Fighter 5
Medium (6'4") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 17 (+3)11 (+0)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 80 pp. Tourmaline (140 gp). Deep blue spinel (1000 gp). Sard (30 gp). Bloodstone (30 gp).


Social Check DCs


Harvest Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel costume with the symbols of luck on his torso, and sports empty pouches on his belt. His cinnamon fur is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Military, Debt. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Harvest Grass, Male Tabaxi Expert 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. Lapis lazuli (15 gp).


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His gray fur has been sun bleached extensively. His amber unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carpenter mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Flaws: Disease, Hedonist. Bonds: Attractive, Guardian. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Three In Woods, Male Tabaxi Warlock 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Eggren Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her shortspear ready. She has moderate length blue crest. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered

History: Eggren was born with her mother's beautiful face. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Eggren Xephyrbahnor, Female Dragonborn Wizard 5
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 7
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)4 (-3) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Giant, Draconic
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 40000 cp.


Social Check DCs


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her gray fur is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is fixated on the number 37. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also has developed a complete distrust of the Guard profession.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cask took refuge in the large cave and found the beat up warhammer and armor she uses now. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Cask never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She wants to get laid; and she is unsatisfied with her job

Flaws: Insane. Bonds: Job, Nature, In love, Has a crush. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Cask Grass, Female Tabaxi Druid 14
Medium (5'5") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 105 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)5 (-3) 11 (+0)9 (-1)
Skills Nature +2, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Marleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Percival Marleigh, Male Human Ranger 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 12 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Iados Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green coat over a grey low-cut shirt, and a small hat upon his head. His hair is red, silky, and of moderate length. His red eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Iados will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Iados's homeland. Iados decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Extrovert, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Iados Integrity, Male Tiefling Adept 7
Medium (5'1") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skûn Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a green coat with blue slacks, and he perpetually has his rapier ready. His long red hair is drawn into a two foot long braid. His eyes are brown.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a plains tribe. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Poor. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Skûn Byron, Male Half-Orc Cleric 11
Medium (6'5") Half-Orc, Lawful Evil (CR 11)
Armor Class 10
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)7 (-2) 12 (+1)8 (-1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2400 gp. Silver pearl (120 gp). Aquamarine (800 gp). Freshwater pearl (13 gp). White opal (1500 gp). Eye agate (13 gp). Jet (120 gp). Tiger eye turquoise (13 gp). Blue sapphire (1500 gp). White opal (1500 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pog Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His auburn hair is long and unkept. He has several tiny emerald earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Pog Offund, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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