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NPC Generator

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Advanced [show]


Biri Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner, and sports empty pouches on her belt. Her scarlet crest is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Biri was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Religious, Slave. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Biri Raghthroknaar, Female Dragonborn Fighter 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a tight fitting grey shirt and pants. She is an epitome of beauty. Her golden hair is drawn into a tight pony tail with a cross scrunchie. Her violet eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has all her life been fascinated with singing.

History: She was born on a small isolated farm. Her mother was a mechanic, and taught her how to fix just about anything. She has never given up on her singing dream.

Motivation: Doesn't want to be a Armorer and was forced into it by her family.

Ideals: Artistic, Persistence. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sannl Fallack, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)16 (+3) 13 (+1)6 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Cloak Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her beige fur is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Fighting, Athletic, Philantrophist, Opinionated. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Cloak Paws, Female Tabaxi Commoner 5
Medium (4'8") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)7 (-2) 10 (+0)14 (+2)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Victory, Male Tiefling [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats, and sports empty pouches on his belt. His blue hair is heavily combed to the left. His white eyes peer out from beneath his deerstalker green hat.

Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Insane. Bonds: Has a crush, Adventurer, Nature. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cimer Victory, Male Tiefling Warlock 5
Medium (6'1") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills History +5, Performance +5
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 300 gp. Eye agate (14 gp).


Social Check DCs


Shava Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great joy in being the best Stableman in town.

History: Shava hails from a village terrorized by illithids. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She's also a talented Bather, but doesn't like to broadcast it.

Motivation: She's looking for her big break; and further expansion of business

Flaws: Insomniac, Emotional. Bonds: Job, Enemies, Adventurer. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Shava Tragedy, Female Tiefling Paladin 3
Medium (4'11") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a pastel and grey robe with the hood down, and is pretty ugly. His red fur is thinning but still full. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sun took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun On the Water, Male Tabaxi Wizard 9
Medium (6'9") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 37 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a colorful flower in his yellow fur. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Criminal record. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Tricking Mirror, Male Tabaxi Sorcerer 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 54 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills Intimidation +6, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Celestial
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Old masterpiece painting (1200 gp).


Social Check DCs


Zepar Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his monstrous two handed axe. His hair is red and curly. He has a dull look in his gold eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Zepar was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 4 years.

Motivation: Regain custody of his son.

Flaws: Sensitive. Bonds: Family, Job, Immigrant. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Zepar Fortune, Male Tiefling Adept 7
Medium (6'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp.


Social Check DCs


Chay Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and carries halberds. His brown hair is unkempt and raggedy. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Chay Tosscobble, Male Halfling Commoner 16
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 59 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1000 gp. Obsidian (6 gp). Violet garnet (1300 gp). Chrysoprase (20 gp). Brown-green garnet (150 gp). Moss agate (6 gp). Rich purple corundum (1200 gp). Rose (20 gp). Chrysoprase (20 gp). Citrine (20 gp). Pink pearl (150 gp). Red-brown spinel (150 gp). Obsidian (6 gp). Fire opal (1200 gp). Banded agate (6 gp). Black star sapphire (1200 gp). Rose (20 gp). Bloodstone (20 gp). Blue star sapphire (1200 gp). Rhodochrosite (6 gp). Star ruby (1200 gp). Eye agate (6 gp). White pearl (150 gp). Smoky quartz (20 gp).


Social Check DCs

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