Uraim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His brown hair is braided into rings. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Shy, Racist. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp.
Gimurt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a hunchback. His black hair is thinning but still full. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gimurt was born the youngest of three triplets. When Gimurt reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Ugly, Greedy. Bonds: Adventurer, Family, Military. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 230 gp. 1 Masterwork Thieves’ tools.
Alexandre Pinkerton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Glassblower uniform. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady gray eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Alexandre was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Glassblower job and began his own company from there.
Motivation: He is unsatisfied with his job; and doesn't want to be a glassblower and was forced into it by his family
Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Family. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 150 pp. Jasper (50 gp). Zircon (50 gp). Freshwater pearl (11 gp). Jade (120 gp). Jasper (50 gp). Freshwater pearl (11 gp). Azurite (11 gp). Jasper (50 gp). Blue quartz (11 gp).
Xanaphia Ariessus, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She sports golden long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She invites people to come help in her community garden.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She hasn't been sleeping well lately.
Motivation: She is content.
Ideals: Philantrophist. Flaws: Insomniac, Mundane. Bonds: Religious, Criminal record. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 56 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 400 pp.
Sariel Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This northern woman tends to wear a tan poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her silver hair is unkempt and raggedy. Her eyes are green and she is always smoking a pipe.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a very good compulsive liar and kleptomaniac.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Criminal record. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Surina Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'8". She wears baggy black pantaloons and a green scarf, and her gloved hand is found clutching a mace. Her bronze crest, when down, is lengthy. Her red eyes are slightly larger than normal.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Carter for the past few years.
Motivation: Someone believes her a fraud; and revenge
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Job, Enemies. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Thamuz Random, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is long and unkept. This gold eyed northerner is not easily forgotten.
Personality: Thamuz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Thamuz was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable, Persistence. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Ar-Karo Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear ponchos typically of a light white in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His mother raised him in a mountain cabin. Ar-Karo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Karo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Disease, Ugly. Bonds: Slave, Criminal record, Nature, Adventurer. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: Just what you see.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his blue eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Kilvar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Attractive, Religious. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp.
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