Shax Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has the majority of her body covered in plate. Her hair is cut close to her head. She has a tattooed face.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Shax and her spouse have recently divorced.
Motivation: She is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Attractive. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Orc, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Half-Plate.
Roondar Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his auburn hair in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. Roondar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Cynical, Mundane. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp.
Erdan Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears violet trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His chestnut hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Erdan has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Philantrophist. Flaws: Disease, Ugly, Insane. Bonds: Job. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: Aquamarine (300 gp). Onyx (30 gp). Red spinel (80 gp). Zircon (30 gp). Tourmaline (80 gp). Star rose quartz (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shanairla Nailo, Female Elf [Permalink]
Personal [hide]
Description: A 5'1" northern woman, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. She has a long chestnut ponytail with little hanging trinkets. She wears an eyepatch.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Shanairla was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Shanairla's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 5 (-3) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. 1 Simple lock. 1 Bullseye lantern. 1 Silk rope.
Shifting In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear brown tank tops with white skirt. Her gray fur is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Mayor who has hired her part-time. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Spice Merchant, her father struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a crush on the local Spice Merchant; and to settle down with her crush
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Poor, Has a crush. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. Sardonyx (70 gp). White pearl (90 gp). Red-brown spinel (90 gp). 1 Smokesticks. 4 Thunderstones. 2 Acid flasks. 1 Tanglefoot bags.
Mormo Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Mormo embodies much of what other species detest in the Tieflings. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Mormo and his spouse have recently divorced.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1100 gp.
Aura Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear pastel tank tops with green pants. He wears a Stetson hat to cover his moderate length red fur. He has amber eyes.
Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his music dream.
Motivation: An old rival family wants him found.
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Family, Poor. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 7000 sp. Obsidian (16 gp). Pink pearl (80 gp). Moss agate (16 gp). Deep blue spinel (400 gp).
Chenna Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A 2'8" southern woman, she wears a tight fitting red shirt and pants. Her silver hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: Abrasive and pushy, she has a hard time making friends. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chenna took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Elven people.
Flaws: Ugly, Antagonistic, Racist. Bonds: In love, Nature. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 110 pp. 1 Backpack. 1 Disguise kit. 1 Silver holy symbol.
Bree Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her hair is short and white. Her face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Athletic, Disciplined, Logical. Bonds: Rich. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 44 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Violet garnet (300 gp). Chalcedony (60 gp). Golden yellow topaz (300 gp). Red garnet (110 gp). Amber (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!