Marigold Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. Her hair is white and very short. She is baby faced.
Personality: Calm and collected, she is a well trained Carter. The war was a terrible time for her, and Marigold does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Marigold lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Carter.
Motivation: She'd like to take her coworkers down a peg; and to unite with her sister
Flaws: Depressed. Bonds: Rich, Job, Military, Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Engong Peyton, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Server and found it very stressful. She tends to her Server job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and to be a miller again
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Ekk Harlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears bulky white painted plate armor. Sporting a white mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Ekk lived on a farm with her father, near the main road leading to a nearby town. Ekk abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk
Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 400 gp.
Richard Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of shields on his belt, each one with a ruby on the hilt. His black hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Map Maker mother left him crippled. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Attractive, Family. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 2100 gp. Solid gold idol (1100 gp). Brass mug with jade inlays (200 gp).
Dain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. After months of barely getting by, Dain managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Justice. Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp.
Nadarr Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. His red unseeing eyes seem to look past you.
Personality: Nadarr hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Disease, Insane. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Elysande Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a yellow and violet handkerchief worn on her right side. She has wavy white hair. She wears crescent spectacles with a black brim.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elysande took refuge in the old dungeon and found the beat up lance and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Optimist, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Elegant In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy brown pantaloons and a tan scarf. He keeps his long cinnamon fur kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Joker, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Server
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 30 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
Possessions: 2000 cp. 1 Chain shirt.
Stacee Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Tailor does. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are a pleasant violet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She inherited the family business which she has now maintained for 11 years.
Motivation: To be a Apothecary again; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Deep green spinel (150 gp). Tourmaline (150 gp). Obsidian (8 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
