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NPC Generator

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Advanced [show]


Drogo Home, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered singing. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Persistence, Artistic. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Home, Male Human Monk 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Aura Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His red fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Aura was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Priest like his mother before him.

Motivation: A strong sense of loyalty to Tabaxi people; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic, Shy, Racist. Bonds: Job. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Aura Candle, Male Tabaxi Warrior 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)16 (+3) 17 (+3)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +4

Possessions: 140 pp. A miniature golden chest with tiny emeralds lining the top (120 gp). Black velvet mask with numerous citrines (120 gp). Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Anne Nibley, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She very much looks the part of a Engraver. She has a hunchback. She keeps her blonde hair in a pixie cut. Her brown eyes peer out from beneath her small grey hat.

Personality: Anne is depressed about a lot of things. She tends to be a nihilist. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Engraver.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Anne Nibley, Female Human Monk 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Uthemar Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He keeps his black hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Uthemar was raised in a hard working conservative environment. He worked as a nervous Locksmith and found it very stressful. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and further expansion of business

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Criminal record, Rich. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Uthemar Amastacia, Male Elf Druid 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)6 (-2)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Thamuz Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green Stetson hat and green clothes. He has styled his chestnut hair well, parting it to the left. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. Thamuz was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Antagonistic, Fearful. Bonds: Immigrant, Military. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Thamuz Judgment, Male Tiefling Cleric 9
Medium (5'4") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1100 gp. Brown-green garnet (70 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilia Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is drawn into a tight pony tail with a clover scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Sold as a small child to a brothel owner, Kilia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a Cook soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Kilia Ironfist, Female Dwarf Adept 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)6 (-2) 10 (+0)13 (+1)
Skills Arcana +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 cp. 3 Holy water.


Social Check DCs


Vistra Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her tied-back hair is white. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Vistra was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She now owns her own business.

Motivation: Sabotage a competitor; and balancing her hectic life and new server responsibilities is difficult

Ideals: Philantrophist, Joker. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Server

Voice: Timid voice

Attributes [hide]

Vistra Deepdelver, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)15 (+2) 11 (+0)8 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Nikki Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a white vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her white boots flare out at the collars. Her blonde hair is heavily combed to the left. She has several tiny emerald earrings on each ear.

Personality: A skeptical and narcissistic woman, Nikki's first love is herself. Her second love is also herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She comes from a rich western family. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Nikki Goodbarrel, Female Halfling Commoner 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zanna Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tan costume with the symbols of death on her torso. Her long golden hair reaches down to her waist. Her eyes are likewise blue.

Personality: She dislikes all the random violence that takes place in the west. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the west. Zanna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear

Ideals: Pacifist. Flaws: Fearful, Insane. Bonds: Immigrant, Nature. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Zanna Fapplestamp, Female Gnome Cleric 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 sp. 4 Antitoxin.


Social Check DCs

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