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NPC Generator

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Advanced [show]


Gilbert Milton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a worn and beaten armor. He has a hunchback. He sports a flattop hair cut. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better village for his children.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Guardian, Adventurer. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Gilbert Milton, Male Human Cleric 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Alvyn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a longbow. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He inherited the family business which he has now maintained for 2 years.

Motivation: To clean up the streets; and wants to open a new tavern

Flaws: Shy. Bonds: Adventurer, Job, Guardian. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Alvyn Garrick, Male Gnome Warrior 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp.


Social Check DCs


Bidreked Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His blue crest is still thick. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He struck the Carter job and began his own company from there.

Motivation: To find somewhere to settle down; and expand his business

Flaws: Ugly, Mundane, Antagonistic. Bonds: Job, Nature. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Bidreked Vangdondalor, Male Dragonborn Sorcerer 4
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 15 (+2)17 (+3) 7 (-2)12 (+1)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 16000 cp.


Social Check DCs


Mordai Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has a slight overbite and is overall scrawny. He wears a colorful flower in his chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Passionate, Extrovert. Bonds: Attractive, Religious, Mentor. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Mordai Idea, Male Tiefling Ranger 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 9 (-1)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp. 2 Antitoxin.


Social Check DCs


Norman Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant gray.

Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. Norman was born on a far western plains where he grew up under the tutelage of his mother, an expert Glassblower. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he has a crush on the local dyer

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: In love, Immigrant. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Norman Marlee, Male Human Wizard 8
Medium (6'1") Human, Lawful Evil (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has no crest. His eyes are likewise gold.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Quarethon studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Job. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Quarethon Fharngnarthnost, Male Dragonborn Paladin 11
Medium (6'8") Dragonborn, Neutral Good (CR 11)
Armor Class 9
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Finellen Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day; and she is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Finellen Trollbleeder, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 250 gp. Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (20 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Caramip Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her white hair is still thick. Her eyes are a pleasant violet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Healer business at a young age. She has had some formal singing training, and achieved minor success. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Job, Adventurer. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Caramip Musgraben, Female Gnome Commoner 5
Small (3'1") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 14 (+2)17 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Terran, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Azurite (12 gp). Red-brown spinel (130 gp). Violet garnet (900 gp). Bloodstone (30 gp).


Social Check DCs


Duvamil Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tan armored body suit, with a simple brown line shooting up and back down. Her golden hair is heavily combed to the left. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a font of random trivia from the lore and stories she has discovered

History: She was born the only child of a wealthy merchant. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and retire the richest woman in the east

Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Insane. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Duvamil Nackle, Female Gnome Barbarian 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 cp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item.


Social Check DCs

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