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NPC Generator

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Advanced [show]


Akmen Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is muscular with a powerful set of arms. His white hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. Akmen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Akmen's homeland. Akmen decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Akmen Guile, Male Tiefling Commoner 6
Medium (5'10") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 200 gp. Bloodstone (40 gp). Freshwater pearl (16 gp). Onyx (40 gp). Banded agate (16 gp).


Social Check DCs


Sarai Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her head has been shaved. Her eyes are hazel.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Sarai lived on a farm with her father, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job; and marry her brother to traveling adventurers

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Family, Nature, Job. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Sarai Sunmeadow, Female Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 2000 sp.


Social Check DCs


Charles Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His hair, while still mostly blonde, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Charles was born with his mother's beautiful face. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Charles Yaeldrin, Male Half-Elf Warrior 9
Medium (5'4") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Wrenn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple tan robe with violet stripes complete with hood. His black hair is long and unkept. His hazel eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of southern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wrenn took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Wrenn Cobblelob, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Rose (40 gp). Golden yellow topaz (300 gp). Rich purple corundum (1100 gp). 1 Minor magic item.


Social Check DCs


Valida Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is matted, messy, and big. She has a dull look in her blue eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is frequently practicing swordplay.

History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Military, Family. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Valida Rubyeye, Female Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 16 (+3)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 380 gp. Brass mug with jade inlays (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs


Roger Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His black hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, In love. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Roger Fasharash, Male Half-Elf Fighter 3
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)7 (-2) 11 (+0)11 (+0)
Skills Investigation +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Nazdûg Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and likes to wear ponchos typically of a light black in addition to tight pants. He has no hair. His blue eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Rich, Immigrant. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Nazdûg Enfield, Male Half-Orc Adept 4
Medium (6'6") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Griselda Blythe, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. Her hair is white and very short. Her violet eyes lackadaisically let the world flow into them.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. She has been a successful dealer in antiques buying low and selling high.

Motivation: To prove her worth to the world; and money/treasure

Ideals: Athletic, Entrepeneur, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Griselda Blythe, Female Human Commoner 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 400 sp.


Social Check DCs


Nemeia Dread, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in earthy colors with a black and tan handkerchief worn on her right side. Her purple hair is unkempt and raggedy. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was always a brilliant, if unscrupulous mind. After coming to the age of reason, Nemeia took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Nemeia Dread, Female Tiefling Cleric 2
Medium (4'9") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 cp. A delicate brass dragon egg (60 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs

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