Philomena Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears white trousers with pastel and white striped suspenders. She wears various colorful collared shirts. Her silver hair is still thick. Her eyes are amber and beady.
Personality: Cocky and sure of herself, she believes she is the best Soapmaker born in the past three hundred years. Philomena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Philomena was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has never given up on her singing dream.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Ugly, Hedonist, Insomniac. Bonds: Job. Occupation: Soapmaker
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp.
Uthemar Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of falchions on his belt, each one with a amethyst on the hilt. His blonde hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Uthemar isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Addict, Lazy. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely white suit with blue socks and a vest with buckled shoes, and is pretty ugly. He wears a broad hat to cover his moderate length auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kelter took refuge in the old dungeon and found the beat up greataxe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Kelter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 7)
Armor Class 16
Hit Points 39 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Brown-green garnet (60 gp). Carnelian (70 gp). Lapis lazuli (11 gp). Malachite (11 gp).
Lance Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Lance was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Family, Immigrant. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Average lock.
Valanthe Othronus, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears a blue costume with the symbols of the four houses of cards on her torso. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a criminal king-pin and mafia family Her first spouse was a Doctor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Valanthe and her spouse have recently divorced.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Orla Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She prefers to wear tan clothing when she does not wear armor. Her auburn hair is lengthy. Her gray eyes peer out from beneath her top tan hat.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not trust anyone and sleeps with one eye open.
History: Orla was born in the west. At a young age she loved to build and create. Cursed with lycanthropy at a very young age, Orla has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she is compelled to act according to her religious beliefs
Ideals: Persistence. Flaws: Sensitive, Insomniac, Disease. Bonds: Religious. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Nala Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her brass crest down. She wears an eyepatch.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Nala studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Criminal record. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
Mûzglob Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His black hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Mûzglob was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and dragonborn compassion
Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
Possessions: A delicate silver chain set with a tourmaline (30 gp). Cloth of gold vestments (30 gp). A small bag of saffron. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zagga Tinley, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor, and she perpetually has her bow ready. She keeps her long black hair kept up in a rat tail. Her eyes are brown and beady.
Personality: She acts crazy and hedonistic. She is obsessed with her god.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zagga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Religious, Slave. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
Possessions: 200 gp. A small bag of saffron. (30 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.
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