Shamash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long white crest kept up in a rat tail. His gold unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: Shamash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Job, Poor, Debt. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp. Violet garnet (1000 gp). Citrine (70 gp). Violet garnet (1000 gp). Violet garnet (1000 gp). 1 Minor magic item.
Farideh Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a black cloak and cross-gartered blue stockings. Her white crest is knotted and matted. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a habit of throwing herself into exceedingly dangerous situations.
History: Farideh was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Beggar job and began her own company from there.
Motivation: She feels kind of lost in life; and to be a herbalist again
Ideals: Passionate. Flaws: Impulsive, Depressed. Bonds: Poor, Job. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Tethren Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair down. His silver eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tethren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tethren. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help
Flaws: Insane, Hedonist. Bonds: Criminal record, Has a crush, Job. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Markosian Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a robe, a symbol of luck around her neck, and a kukri on her belt. She wears her chestnut hair down. She has a tattooed face.
Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Markosian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Markosian. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Criminal record. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Auran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Sardonyx (30 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.
Shivering Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting brown shirt and pants. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Calm and collected, he is a well trained Carter. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He became a Carter soon after.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Elven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 80 pp. Amber (140 gp). Alexandrite (300 gp). Obsidian (4 gp). Red-brown spinel (140 gp). Aquamarine (300 gp). Tiger eye turquoise (4 gp).
Traubon Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown armored body suit, with a simple white line shooting up and back down. He keeps his long auburn hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Shy, Impulsive. Bonds: Rich. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 10)
Armor Class 10
Hit Points 79 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 600 gp. Chrysoprase (50 gp). Blue quartz (13 gp). Jasper (50 gp). Star ruby (1100 gp). Golden yellow topaz (1600 gp). Sardonyx (50 gp). Violet garnet (1600 gp). Black star sapphire (1100 gp).
Raymond Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. He wears his chestnut hair down. He has brown eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.
History: Born to a Sellsword, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Bonds: Attractive, Religious, Poor. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 67 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. Coral (70 gp). Obsidian (5 gp). Rhodochrosite (5 gp). Golden yellow topaz (900 gp). Chalcedony (30 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Karo Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born a particularly ugly child, much to the horror of his parents. Ar-Karo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Religious. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Brown-green garnet (50 gp). Sard (20 gp). Sard (20 gp).
Dagger Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a large pastel jacket, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She has moderate length white fur. Her eyes are a pleasant hazel.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Dagger was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Apothecary.
Motivation: Find a way to reverse the transformation of her sister; and further expansion of business
Bonds: Has a crush, Family, Attractive, Job. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
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