Akra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red crest, when down, is lengthy. She is baby faced.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Akra and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Akra discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Akra fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has money and likes to spend it.
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Yurgunn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is tall, broad shouldered and powerfully built. Her small hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Yurgunn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Insane, Hedonist. Bonds: Rich. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 800 sp.
Ulblyn Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ulblyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ulblyn. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Bonds: Attractive, Nature, Criminal record. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Everard Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. His hair is short and black. He has amber eyes and a violet hat with a green feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 7 years old his parents immigrated from the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Bonds: Attractive, Immigrant. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 80 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gildmak Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He wears a feathered hat to hide his balding. His eyes are blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of brigands once and for all.
History: Sold as a small child to a wizard, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many brigands want him driven away; and a deep hatred of brigands
Flaws: Ugly. Bonds: Poor, Nature, Enemies, Mentor. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp.
Thea Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is dressed in an above average manner. Her whole body is exceptionally muscular. Her long silver hair reaches down to her waist. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a pair of adventurers, Thea grew up listening to her father's many stories. She found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Optimist, Fighting. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 20 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Brass mug with jade inlays (300 gp).
Mardred Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Healer profession.
History: She served in the navy to pay for her family's outstanding loans. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.
Motivation: Expand her business.
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Military. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 2000 sp.
Bertram Barclay, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple grey robe with tan stripes complete with hood. His black hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.
History: Bertram was born the youngest of three triplets. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and an old rival family wants him found
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Family, Military. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
Lance Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. His childhood dream was to be a Mortician, but he was a colossal failure. He has taken up work as a Shoemaker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Attractive, Job. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. Red spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
