Odorr Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large black jacket. He has done his best to style his silver hair to look like a famous performer. His fierce green eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Odorr is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.
Motivation: Further expansion of business; and he desires power and/or immortality
Bonds: Job, Family, Slave, Adventurer. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Calcitro TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man prefers to wear red pants and tee shirts. His blonde hair is long and unkept. His eyes are likewise gray.
Personality: He dislikes all the random violence that takes place in the west. He is skeptical of what others tell him and is slow to trust.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Yebe Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman usually wears her blue robe and has her mace always slung over her shoulder and is in decent physical shape. She wears her black hair down. Her thin eyebrows rest above her beady hazel eyes.
Personality: Yebe hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast plains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She now owns her own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 200 gp.
Anverth Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely blue suit with white socks and a vest with buckled shoes. He wears a broad hat to hide his balding. His eyes are a pleasant brown.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Anverth was born on a far northern plains where he grew up under the tutelage of his father, an expert Armorer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker. Bonds: Guardian, Religious, Immigrant. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.
Orianna Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a simple green robe with blue stripes complete with hood. Her whole body is exceptionally muscular. She has done her best to style her white hair to look like a famous performer. Her thin eyebrows rest above her beady black eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She never wears the same outfit twice, unless she absolutely has to.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has had some formal music training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to clean up the streets
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 25 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1300 gp. Brass mug with jade inlays (500 gp). A roughly beaten golden orb (170 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp. Moss agate (10 gp).
Trym Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. Her whole body is exceptionally muscular. Her black hair is matted, messy, and big. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic woman, Trym's first love is herself. Her second love is also herself. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She left for the east, certain she would find work there.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. Rock crystal (60 gp). Sardonyx (60 gp).
Skamos Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His hair is red and very short. His eyes are white and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Amnon Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long brown hair is drawn into a two foot long braid. His fierce black eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Adventurer. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 19 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Infernal, Aquan, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +7
Possessions: 500 gp. Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
