Caelynn Mori, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her morningstar ready. She sports a flattop hair cut. Her blue unseeing eyes seem to look past you.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Caelynn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to loving parents in a slum to the north. Cursed with lycanthropy at a very young age, Caelynn has worked very hard to control her curse. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Family, Poor. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Violet garnet (1200 gp). White opal (1400 gp). Moonstone (70 gp). Eye agate (5 gp).
Fax Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He has done his best to style his copper crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He was granted martial powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Insane, Terse. Bonds: Immigrant, Religious. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Malachite (7 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.
Susannah Clapham, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'11" and wears skinny pants and wears a grey and red robe with the hood down. She keeps her silver hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her father was called into army service. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, In love. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp.
Mella Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears baggy violet pantaloons and a grey scarf. Her hair is black and curly. Her brown eyes lackadaisically let the world flow into them.
Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born the only child of a wealthy merchant. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She inherited the family business which she has now maintained for 14 years.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Artistic, Entrepeneur. Bonds: Job, Family. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 3000 cp. 1 Chain shirt.
Theobald Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has styled his silver hair well, parting it to the right. His amber eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero
Flaws: Shy, Hedonist, Fearful. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 10)
Armor Class 14
Hit Points 43 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1200 gp. Star rose quartz (70 gp). Obsidian (9 gp). White pearl (150 gp). Chrysoberyl (150 gp). Black star sapphire (1100 gp). Hematite (9 gp). Star ruby (1100 gp).
Mreksh Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His scarlet crest is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: The child of a Glassblower, who enjoyed hunting, Mreksh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mreksh took refuge in the large cave and found the beat up hammer and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Flaws: Insane. Bonds: Attractive, Enemies, Nature, Family. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: Coral (40 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Eleanor Nibley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, grey cloak. She has a long brown ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with finding treasure.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Eleanor was born on a far western mountains where she grew up under the tutelage of her father, an expert Carter. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave, Immigrant. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Tervaround Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy blue pantaloons and a white scarf. She keeps her silver hair in a flapper bob. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: She was born in a small forest village. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Ronwe Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black armored body suit, with a simple violet line shooting up and back down. Her brown hair is braided into rings. Her white eyes peer out from beneath her broad black hat.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 110000 cp. Lapis lazuli (5 gp). Jade (70 gp).
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