Barakas Idea, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports green clothing, slightly heavier than average wear. He has dark red hair. His silver eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Adventurer, Family. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Hematite (16 gp). Sard (70 gp).
Bathin Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his halberd ready. He wears a colorful flower in his white hair. His fierce black eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Poor, Attractive, Family, Nature. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Obsidian (6 gp).
Great In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple white line shooting up and back down. She is bristling with hidden weapons, mostly halberds and longbows. She keeps her long cinnamon fur kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Criminal record, Adventurer, Religious. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 101 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 2200 gp.
Oriax Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His blue hair is heavily combed to the left. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. Jade (50 gp). 1 Banded mail.
Kellen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Server does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His auburn hair is greasy and uncared for. His eyes are a pleasant green.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 39 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 20 (+5) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp. Rose (50 gp). Amber (40 gp). Malachite (8 gp). Tourmaline (40 gp).
Fivin Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He inherited the family business which he has now maintained for 5 years.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Joker. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 79 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +4
Possessions: 700 pp. Deep blue spinel (300 gp). Moss agate (10 gp). Sardonyx (60 gp). White pearl (130 gp). Coral (130 gp). Iolite (60 gp). Blue sapphire (1500 gp). Golden pearl (130 gp). Aquamarine (300 gp). Malachite (10 gp). Bloodstone (60 gp). Peridot (60 gp). Amethyst (130 gp). Hematite (10 gp). Violet garnet (300 gp). 1 Medium magic item.
Drenna Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear. She has a slight overbite and is overall scrawny. Her tied-back hair is chestnut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the east to a Banker, Drenna learned a great deal about her father's area of expertise. She moved out south to avoid the crime she committed. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Job, Criminal record, Debt. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Baradad Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears a green cloak and cross-gartered blue stockings. His crest, while still mostly bronze, has prominent grey streaks. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Gifted from a young age, Baradad studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC.
Ideals: Pacifist, Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 13)
Armor Class 12
Hit Points 61 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Chrysoberyl (160 gp). Amethyst (160 gp). Golden pearl (160 gp). Blue star sapphire (1000 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seraphina Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries with her a set of shortspears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her white hair is lengthy and is close to two feet long. Her blue eyes have a joyful gleam in them most of the time.
Personality: She dislikes all the random violence that takes place in the north. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army
Ideals: Fighting, Pacifist, Entrepeneur, Gifted. Bonds: Attractive. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 gp. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!