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NPC Generator

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Advanced [show]


Beleth Madness, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, green cloak. She carries a battered scythe and tarnished greataxe as well. She keeps her long brown hair kept up in a rat tail. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to make people angry or surprised. She would rather hide behind her crafts than deal with other people.

History: Beleth was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has never given up on her poetry dream.

Motivation: She's looking for her big break; and she's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Beleth Madness, Female Tiefling Bard 2
Medium (4'7") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 230 gp.


Social Check DCs


Gomory Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in a clean green cloak covering her clean studded leather. She keeps her purple hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is happy with her job as a Gardener. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gomory is combative with any and all who dare try her patience in the slightest.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Navigator, but she was a colossal failure. She struck the Gardener job and began her own company from there.

Motivation: To be a Navigator again; and she is unsatisfied with her job

Ideals: Justice. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Gomory Sanity, Female Tiefling Expert 7
Medium (4'10") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Mary Ryland, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her chestnut hair is singed and shortened. Her eyes are green and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born several months after her father was called into army service. When Mary reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her sister's freedom.

Motivation: An old rival family wants her found; and doesn't want to be a detective and was forced into it by her family

Flaws: Ugly, Antagonistic. Bonds: Family, Military. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Mary Ryland, Female Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)5 (-3) 15 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 400 sp.


Social Check DCs


Gerard Landon, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His auburn hair, when down, is lengthy. His eyes are gray.

Personality: This man loves singing and to teach people singing more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Artistic. Flaws: Fearful, Antagonistic. Bonds: Adventurer, Religious. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Gerard Landon, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 800 gp.


Social Check DCs


Susannah Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. She has moderate length golden hair. Her fierce brown eyes like to dwell on things.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of a Mayor, who enjoyed hunting, Susannah was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Poor. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Susannah Brownrigg, Female Human Wizard 4
Medium (4'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 15000 cp. Black pearl (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Nogu Kent, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She is renowned for her bright black dresses and hats. She has shaved her head bald. Her violet eyes are slightly larger than normal.

Personality: She exudes charisma. She is a tour de force of persuasion. She cannot resist a sob story and will often dote over anyone who has one.

History: She got into the Glassblower business at a young age. She was an apprentice working in her father's forge. She used her abilities to travel the world and help people.

Motivation: She'd like to take her coworkers down a peg; and she feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Nogu Kent, Female Half-Orc Fighter 3
Medium (6'2") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Varis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He has wavy chestnut hair. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast island. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Gifted, Optimist. Bonds: Attractive, Immigrant, Nature. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Varis Ariessus, Male Elf Wizard 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Iados Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He carries a battered longsword and tarnished hammer as well. His hair is white and curly. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Addict, Insane, Shy. Bonds: Rich. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Iados Pain, Male Tiefling Commoner 16
Medium (6'6") Tiefling, True Neutral (CR 16)
Armor Class 12
Hit Points 68 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 17 (+3)18 (+4)
Skills Insight +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1000 gp. Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Red-brown spinel (140 gp). Violet garnet (1100 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). Red garnet (140 gp). Golden yellow topaz (1100 gp). Star rose quartz (40 gp). Deep green spinel (140 gp). Blue star sapphire (1400 gp). Golden yellow topaz (1100 gp). Rock crystal (40 gp). Alexandrite (1100 gp). Chalcedony (40 gp). Deep green spinel (140 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Jasper (40 gp). Star ruby (1400 gp). Onyx (40 gp). Golden pearl (140 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Oriel Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears yellow trousers with green and black striped suspenders. She wears various colorful collared shirts. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.

Personality: Oriel hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has all her life been fascinated with poetry.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Mortician.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic, Fighting, Entrepeneur. Bonds: Job. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Oriel Ray, Female Half-Elf Warrior 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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