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NPC Generator

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Advanced [show]


Delebean Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. He wears a colorful flower in his brown hair. His fierce hazel eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: Delebean was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Delebean Bafflestone, Male Gnome Druid 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Sylvan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 27000 cp. Blue quartz (5 gp).


Social Check DCs


Ranala Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She prefers to wear tan clothing when she does not wear armor. She has a hunchback. Her golden hair is cut short. She has gleaming, smiling gray eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great joy in being the best Assassin in town.

History: The child of northern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ranala took refuge in the large cave and found the beat up longbow and armor she uses now. She left for the north, certain she would find work there.

Motivation: To settle down with her crush; and wants a kiss

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Nature, Has a crush. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Ranala Musgraben, Female Gnome Commoner 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Emerald (500 gp).


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down, and carries lances. He keeps his long auburn hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: Henry was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Henry Rodney, Male Human Rogue 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 13 (+1)7 (-2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. A roughly beaten golden orb (100 gp).


Social Check DCs


Emerald In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown painted combat armor at almost all times and is in decent physical shape. Her white fur is heavily combed to the right. Her amber eyes peer out from beneath her small brown hat.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She is a Chromatic Dragon in disguise. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Adventurer. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Emerald In the Storm, Female Tabaxi Commoner 10
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 62 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Diesa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman prefers to wear brown pants and tee shirts. She has a penchant for wearing a ring with an oversized amber on her left hand. Her red hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. Her job bores her to no end. She has decided to make it more interesting.

History: She comes from a rich southern family. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has dedicated herself to building a better kind of golem.

Motivation: A rival would like her out of the picture.

Flaws: Racist. Bonds: Rich, Religious, Adventurer, Criminal record. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Diesa Gorunn, Female Dwarf Commoner 4
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 9 (-1)7 (-2)
Skills Intimidation +0, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Alexandrite (1200 gp). Citrine (70 gp). Blue quartz (14 gp). 1 Chain shirt. 1 Banded mail. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Gomory Snape, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Gomory Snape, Male Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Red garnet (80 gp).


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel costume with the symbols of death on his torso. His orange fur is thinning but still full. His eyes are amber and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Art was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and find a way to reverse the transformation of his brother

Flaws: Ugly, Fearful. Bonds: Family, Mentor, Enemies. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Art Fang, Male Tabaxi Bard 9
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 67 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)15 (+2) 10 (+0)10 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 1300 gp. Citrine (50 gp).


Social Check DCs


Findex Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. She has no crest. Her gold eyes have a joyful gleam in them most of the time.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. Findex is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a white middle class family as the only child. Findex was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Shepherd. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to unite with her sister

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Findex Turnuroth, Female Dragonborn Cleric 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


William Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a yellow and brown robe with the hood down. His brown hair is greasy and uncared for. He has green eyes and a yellow hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Interpreter has made it difficult for him to sleep.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

William Simmons, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)7 (-2) 12 (+1)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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