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NPC Generator

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Advanced [show]


Nimble Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His beige fur is braided into rings. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Guardian. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Nimble Of Snakes, Male Tabaxi Fighter 4
Medium (5'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp.


Social Check DCs


Quilla Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This woman tends to wear a large tan jacket. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She wears a colorful flower in her auburn hair. This violet eyed northerner is not easily forgotten.

Personality: Quilla is depressed about a lot of things. She tends to be a nihilist. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs

Flaws: Depressed, Antagonistic. Bonds: Rich, Attractive, Mentor, Slave. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Quilla Nopenstallen, Female Gnome Warrior 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Ishte Grace, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dark leathers with embroidery. She keeps her long white hair kept up in a rat tail. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Fighting. Flaws: Addict, Mundane. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Ishte Grace, Female Tiefling Warlock 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 800 sp.


Social Check DCs


Agatha Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has a large violet mantle and cape that has been intricately interwoven into her tan robe. She wears a colorful flower in her brown hair. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Eccentric and domineering, Agatha will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born in the south, but her parents moved at a very young age to the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Server

Voice: Ums and uhs a lot

Attributes [hide]

Agatha Hybrid, Female Half-Elf Expert 15
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 37 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (200 gp). A delicate silver chain set with a tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is typically in her Architect uniform. She is physically well-built. Her blonde hair is long and unkept. She wears large thick round spectacles.

Personality: This woman loves dancing and to teach people dancing more than just about anything. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. A gifted student she started as a Shepherd, but she got bored and became a Architect. She has never given up on her dancing dream.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Rich. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Sannl Orcfoe, Female Dwarf Warrior 4
Medium (3'10") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 6 (-2)9 (-1)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Baelitae Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light violet in addition to tight pants. She has slicked back golden hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She exudes charisma. She is a tour de force of persuasion. She would rather hide behind her crafts than deal with other people.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved; and she is greedy

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Baelitae Smith, Female Half-Elf Wizard 6
Medium (4'7") Half-Elf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 300 gp. Golden yellow topaz (1600 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


William Webley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

William Webley, Male Human Sorcerer 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 13 (+1)5 (-3)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp.


Social Check DCs


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly maces and spears. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Warryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Warryn. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Terse, Selfish. Bonds: Criminal record, Military. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Warryn Fiddlefen, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Eloise Marleigh, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and red with streaks of chestnut, and is pulled back with small grey clips. She is very pretty but has cold, dead eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She receives visions of the future at random moments

History: Eloise lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise her children well.

Ideals: Entrepeneur, Professionalism, Gifted. Bonds: Attractive, Family. Occupation: Barber

Voice: Stutters

Attributes [hide]

Eloise Marleigh, Female Human Fighter 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 7 (-2)8 (-1)
Skills Insight +0, Nature +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs

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