Therlin Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple brown robe with white stripes complete with hood. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Therlin was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Druidic, Ignan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +7
Possessions: 1900 gp. Lapis lazuli (14 gp). 1 Minor magic item.
Nalral Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a tight fitting grey shirt and pants. Beneath his clothing is a huge mess of scar tissue. His silver hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. Nalral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Slave, Nature. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 250 gp.
Phann Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is generally well dressed albeit a few years behind the times. She wears her white hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: Overbrimming with self-confidence, Phann isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A powerful necromancer made her what she is. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Attractive, Has a crush, Mentor, Slave. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Lance Kimberly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His moppish silver hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Ugly, Selfish, Impulsive. Bonds: Poor. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp.
Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky grey painted plate armor. He has wavy white hair. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Barendd was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Flaws: Insomniac, Shy, Insane. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. Chalcedony (60 gp). 4 Thunderstones.
Karash Ryland, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is singed and shortened. He has a tattooed face.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.
History: Karash was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Roofer for hire.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp. Chrysoberyl (150 gp).
Driindar Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. She has styled her copper crest well, parting it to the right. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As long as the job gets done she does not care how it got done.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Professionalism. Bonds: Attractive, Criminal record, Slave, Job. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 gp.
Jo Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she likes to wear red tank tops with blue skirt. With bright chestnut hair. Her violet eyes are passionate and lively.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She works hard and plays hard.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Healer arts, while her mother instructed her in etiquette, music and courtly manner. Her first spouse was a Glassblower, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Rich, Family. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
Possessions: Eye agate (6 gp). Deep blue spinel (1300 gp). Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item.
Cloak Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red fur up. His eyes are copper and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Cloak hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After months of barely getting by, Cloak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Flaws: Mundane. Bonds: Rich, Criminal record, Enemies, Nature. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 900 gp. Rose (70 gp). Black opal (1100 gp). Malachite (7 gp). Black pearl (1500 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
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