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NPC Generator

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Advanced [show]


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear tan pants and tee shirts. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Assassin again.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Halimath Qualanthri, Male Elf Aristocrat 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Brown-green garnet (120 gp). Lapis lazuli (14 gp). Fire opal (700 gp).


Social Check DCs


Sweet Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered whip and tarnished crossbow as well. She has done her best to style her gray fur to look like a famous performer. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born several months after her mother was called into army service. Through the years after Sweet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sweet's mother didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Sweet Wind, Female Tabaxi Cleric 1
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zephan Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered yellow stockings. He has a slight overbite and is overall scrawny. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and to reunite with his old friends

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Zephan Hope, Male Tiefling Druid 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)19 (+4) 7 (-2)9 (-1)
Skills History +7, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Auran, Infernal, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. Rhodochrosite (16 gp). Star rose quartz (20 gp). Peridot (20 gp). Violet garnet (1300 gp).


Social Check DCs


Beiro Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He was granted druidic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Gifted, Logical. Bonds: Military, Criminal record. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Beiro Cithreth, Male Elf Commoner 10
Medium (4'7") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Deception +4, Stealth +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1200 gp. Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A delicate silver chain set with a tourmaline (10 gp). Sapphire pendant on gold chain (2300 gp).


Social Check DCs


Cora Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red pants and tee shirts. She carries with her a set of clubs on her belt, each one with a emerald on the hilt. Her golden hair is drawn into a tight pony tail with a cross scrunchie. This hazel eyed northerner is not easily forgotten.

Personality: She hates giants. She views them as having robbed her home of its proper glory. When she's not drinking or sleeping the drinks off, she's doing music.

History: Born in the north to a Baker, Cora learned a great deal about her mother's area of expertise. In her youth she was a Glassblower, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has worked as a Baker like her mother before her.

Motivation: To be a Glassblower again.

Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Enemies, Job. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Cora Strongbones, Female Halfling Fighter 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 3 Tanglefoot bags.


Social Check DCs


Dynamic Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, pastel, dusty cloak. Her black fur is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not believe in violence as a means to an end. She is a dedicated Fletcher but believes her peers are too gung-ho.

History: Dynamic lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Dynamic took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Pacifist, Gifted. Flaws: Addict, Secretive. Bonds: Poor, Family. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Dynamic Fang, Female Tabaxi Monk 10
Medium (4'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Investigation +4, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp.


Social Check DCs


Heather Jordan, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a yellow cloak and cross-gartered green stockings. She wears her golden hair up. Her eyes are likewise hazel.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Heather lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Heather took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and marry her brother to traveling adventurers

Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Heather Jordan, Female Half-Elf Cleric 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Unvera Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems and is in decent physical shape. Her hair is always cut to a buzz. This green eyed northerner is not easily forgotten.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a plains tribe. She moved out east to avoid the crime she committed. Being a Dilettante kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Many giants want her driven away; and a deep hatred of giants

Bonds: Rich, Guardian, Attractive, Nature, Criminal record, Enemies. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Unvera Pilwicken, Female Gnome Sorcerer 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 80 pp.


Social Check DCs


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Carter soon after.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Religious, Military, Job. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Alberich Holderhek, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)12 (+1) 5 (-3)15 (+2)
Skills History +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp.


Social Check DCs

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