Kairon Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of shields, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blue hair is smooth and relatively long. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Kairon wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Baker business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Fighting, Disciplined, Gifted. Bonds: Job, In love, Family. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 7
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 6 (-2) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Halfling
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rinn Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tight fitting blue shirt and pants. Her golden hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the north, but her parents moved at a very young age to the south. Her father had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Map Maker they were divorced and she won custody of their son. She worked as a Doctor, and she later adopted a second son.
Motivation: Nothing but the best is good enough for her; and further expansion of business
Ideals: Impeccable. Bonds: Job, Family, Immigrant, Rich. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (40 gp).
Xappan Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and pastel robe with the hood down. His hair is silver and very short. His white eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp.
Kyle Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Malachite (15 gp). Iolite (50 gp). White pearl (70 gp). 1 Average lock. 1 Average lock.
Findex Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a faded coat and loose pants complete with deerstalker hat. She wears a deerstalker hat to cover her moderate length red crest. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a very good compulsive liar and kleptomaniac.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 12th year, her parents were killed by a dire rats raid, leaving Findex alone in the world. After a stint in an orphanage, she was adopted. She has recently gotten a pet goose that steals things from people.
Motivation: To be a Tanner again; and balancing her hectic life and new stylist responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Job. Occupation: Stylist
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Jillian Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear white clothing when she does not wear armor. Her red hair is styled in orderly dreadlocks. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She left for the south, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a barrister and was forced into it by her family
Ideals: Persistence, Entrepeneur. Flaws: Insane. Bonds: Attractive, Family, Immigrant. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Magnifying glass.
Oriel Wharton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is bald on top and has large black tufts of hair around her ears. She has blue eyes.
Personality: Oriel is depressed about a lot of things. She tends to be a nihilist. She is able to make almost anything out of random pieces of junk.
History: Born in the east to a Map Maker, Oriel learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 200 gp. Fire opal (1400 gp). Iolite (70 gp).
Vapula Luck, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears professional attire. Her dark red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. She is afraid of women and trembles around them
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Vapula took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Healer like her father before her.
Motivation: Revenge; and someone believes her a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 260 gp.
Margery Atherton, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her rapier. Her tied-back hair is golden. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Margery is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and she's repulsed by the pc
Ideals: Extrovert. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 74 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 600 gp. Red garnet (70 gp). Bloodstone (40 gp). Pink pearl (70 gp). Black pearl (900 gp). Freshwater pearl (4 gp). Blue quartz (4 gp). Red spinel (70 gp). Violet garnet (900 gp). Peridot (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
