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NPC Generator

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Advanced [show]


Rangrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with top hat. His silver hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Rangrim was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: To be a Detective again; and to prove his worth to the world

Ideals: Disciplined, Persistence. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Rangrim Strakeln, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 340 gp. 1 Half-Plate.


Social Check DCs


Fenriz Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His red hair is slicked back into a classic pompadour. His eyes are gold and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Fenriz studied abroad. Through the years after Fenriz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fenriz's mother didn't care for him much, and the feeling was mutual. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Fenriz never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: In love, Family. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Fenriz Sadness, Male Tiefling Ranger 2
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 7 (-2)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 350 gp.


Social Check DCs


Tenena Reese, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has slicked back chestnut hair. She has green eyes and a tan hat with a black feather.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is afraid of women and trembles around them

History: She was born in a small desert village. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often.

Ideals: Joker, Athletic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Tenena Reese, Female Gnome Warrior 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)14 (+2) 7 (-2)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 32000 sp. Red spinel (140 gp).


Social Check DCs


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. His eyes are hazel and beady.

Personality: Bucklal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Extrovert, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bucklal TellPenny, Male Halfling Warrior 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 95 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 9000 gp. Banded agate (6 gp). Banded agate (6 gp). Emerald (700 gp). Zircon (80 gp). Hematite (6 gp). Banded agate (6 gp). Azurite (6 gp). Malachite (6 gp). Aquamarine (1500 gp). Moss agate (6 gp). Red spinel (160 gp). Zircon (80 gp). Onyx (80 gp). Banded agate (6 gp). Violet garnet (1500 gp). Tiger eye turquoise (6 gp). Violet garnet (1500 gp). Red garnet (160 gp). Freshwater pearl (6 gp). Black pearl (1500 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ovina Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'10" and wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her right leg appears badly burned and disfigured. Her brown hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Ovina Strakeln, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Athletics +3, History +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Theren Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long brown hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. Theren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Theren Musumeci, Male Half-Elf Druid 1
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 18 (+4)14 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 14
Languages Common, Elven, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 20 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Donaar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform. He carries with him a set of ceremonial daggers on his belt, each one with a opal on the hilt. His crest is short and scarlet. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Job, Attractive. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Donaar Ghaallixirn, Male Dragonborn Warrior 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 11 (+0)19 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 140 gp. Hematite (8 gp).


Social Check DCs


Wiggens Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has done his best to style his red hair to look like a famous performer. His violet unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Crown-heir mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Disease, Shy. Bonds: Adventurer. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Wiggens Humplebumple, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp. 2 Tanglefoot bags.


Social Check DCs


Two Llamas Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His black fur is braided into rings. His blue eyes dart from person to person.

Personality: Two Llamas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and retire the richest man in the west

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Navigator

Voice: German accent

Attributes [hide]

Two Llamas Paws, Male Tabaxi Bard 7
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1 Minor magic item.


Social Check DCs

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