Windy Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy cinnamon fur. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. He keeps his long cinnamon fur kept up in a rat tail. His yellow eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Shy, Mundane. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 10000 cp.
Ernest Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His black hair is cut short. He has a dull look in his green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Tanner business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: He wants to get laid; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Job, Immigrant, Has a crush. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 16000 sp. Red-brown spinel (160 gp). Golden yellow topaz (1500 gp). Fiery yellow corundum (400 gp). Tourmaline (160 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Brown-green garnet (160 gp). 1 Minor magic item.
Daar Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and carries morningstars. Her black crest is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A strong sense of loyalty to Gnomish people; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Racist, Shy, Antagonistic. Bonds: Adventurer. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. 1 Masterwork Musical instrument.
Nalaed Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are gray and catlike.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gifted from a young age, Nalaed studied abroad. A gifted student she started as a Doctor, but she got bored and became a Soapmaker. She now owns her own business.
Motivation: To be a Doctor again; and balancing her hectic life and new soapmaker responsibilities is difficult
Ideals: Athletic, Artistic, Gifted. Bonds: In love, Job. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Sariel Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a slight overbite and is overall scrawny. Her silver hair is lengthy. Her eyes, though not visible through her cowl, are amber.
Personality: A deeply religious woman she believes everything happens for a reason. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sariel took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's in love; and her religion dominates her actions
Bonds: Rich, Religious, Has a crush, Adventurer, Nature. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 120 gp. Iolite (80 gp).
Don Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his violet robe. He carries with him a set of falchions on his belt, each one with a amethyst on the hilt. He has styled his auburn hair well, parting it to the left. His eyes are hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west, but his parents moved at a very young age to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Passionate, Joker. Bonds: Immigrant, Debt. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Fonkin Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His red hair is heavily combed to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Scribe
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Dynamic In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Fletcher. His fur, while still mostly gray, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He has achieved small success as a Fletcher.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Gifted, Logical. Bonds: Job, Mentor, Adventurer. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Nadarr Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). He keeps his long blue crest kept up in a rat tail. His gold eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Ideals: Disciplined, Philantrophist. Bonds: Rich, Adventurer, Criminal record. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 15000 sp. Violet garnet (600 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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