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NPC Generator

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Advanced [show]


Hadwisa Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, violet, dusty cloak. She has a slight overbite and is overall scrawny. Her blonde hair is braided into rings. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She acts crazy and hedonistic. She is able to make almost anything out of random pieces of junk.

History: She was born into a rich family. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She has money and likes to spend it; and nothing but the best is good enough for her

Ideals: Gifted, Impeccable. Flaws: Hedonist, Secretive. Bonds: Rich. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hadwisa Wilborn, Female Half-Elf Ranger 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Mara Netyoive, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her black hair down. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Calm and collected, she is a well trained Bricklayer. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Mara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has dedicated herself to building a better world.

Motivation: She wants to meet her childhood hero; and expand her business

Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Mara Netyoive, Female Elf Druid 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Oppleby Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His chestnut hair is still thick. He has gleaming, smiling gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Oppleby hails from a village terrorized by dire rats. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and many dire rats want him driven away

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Enemies, Criminal record. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Oppleby Offund, Male Gnome Fighter 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Gnome, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Spyglass.


Social Check DCs


Siffress Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she is typically in her Jeweler uniform, and is pretty ugly. Her black hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Siffress was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Locksmith again; and balancing her hectic life and new jeweler responsibilities is difficult

Ideals: Justice, Impeccable. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Siffress Musgraben, Female Gnome Paladin 6
Small (3'1") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Freshwater pearl (5 gp).


Social Check DCs


Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His blue crest is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Dazzazn hails from a village terrorized by giants. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants a kiss; and he's in love

Ideals: Optimist, Extrovert. Bonds: Attractive, Enemies, Immigrant, Has a crush. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Dazzazn Bhenkumbyrznaax, Male Dragonborn Commoner 7
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 7 (-2)17 (+3) 13 (+1)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Ignan, Giant, Infernal
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Mormo Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His blue hair is smooth and relatively long. His eyes are white and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and wants to raise his children well

Ideals: Fighting. Bonds: Job, Nature, Family. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Mormo Liberty, Male Tiefling Wizard 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Orc, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 270 gp.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries monstrous two handed axes. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Born to a pair of adventurers, Harbek grew up listening to his mother's many stories. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Harbek's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Rolen Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his violet robe and has his kukri always slung over his shoulder. His long red hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Rolen was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has achieved small success as a Engraver.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Rolen Crosis, Male Half-Elf Monk 15
Medium (5'10") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 117 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Investigation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 8000 gp. Black velvet mask with numerous citrines (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (1400 gp). Solid gold idol (400 gp). Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (1800 gp). Gold and topaz bottle stopper cork (1400 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Jeweled electrum ring (7000 gp). 1 Medium magic item.


Social Check DCs


Naamah Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears tight fitting clothing which further accentuates her frame. Her hair is white and curly. Her fierce silver eyes like to dwell on things.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Naamah Charisma, Female Tiefling Sorcerer 4
Medium (6'5") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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