Naeris Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many red ritualistic tattoos. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has moderate length brown hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Naeris is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. His childhood dream was to be a Performer, but he was a colossal failure. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Callybon Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She keeps her red hair in a flapper bob. She has a dull look in her gray eyes.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Adventurer, Mentor. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Terran, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Sybil Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her white hair is drawn into a tight pony tail with a dagger scrunchie. She has a dull look in her gray eyes.
Personality: She is overprotective of those who hire her services. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Architect arts, while her mother instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To clean up the streets; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Disease. Bonds: Guardian, Rich, Criminal record. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. Lapis lazuli (11 gp). Deep blue spinel (400 gp). Silver pearl (110 gp).
Seven Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a pastel and white robe with the hood down. He wears his orange fur up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Athletic. Flaws: Selfish, Antagonistic. Bonds: Job, Criminal record. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Arnold Charlton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He very much looks the part of a Tailor. He has styled his white hair well, parting it to the right. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Tailor soon after.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Has a crush. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nazû Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Hunter, Nazû learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: He is content; and sabotage a competitor
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Poor, Job. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 gp.
Dazzazn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is brass and very short. His red eyes are slightly larger than normal.
Personality: Dazzazn wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Dazzazn was raised in a hard working conservative environment. A gifted student he started as a Doctor, but he got bored and became a Masseuse. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Shy. Bonds: Job. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 7000 sp. Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. She has a slight overbite and is overall scrawny. She wears her golden hair up in a very large beehive style do. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The war was a terrible time for her, and Marastyr does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Marastyr hails from a village terrorized by gnolls. She moved out north to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Marastyr was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Someone believes her a fraud.
Flaws: Shy, Depressed. Bonds: Attractive, Military, Enemies, Criminal record. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 24 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Orc, Giant, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. Blue quartz (13 gp). Alexandrite (900 gp). Red-brown spinel (100 gp). Red garnet (100 gp). Black pearl (900 gp). Moss agate (13 gp). Chrysoberyl (100 gp). Sard (40 gp).
Thomas Dudley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is still thick. His eyes are gray and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the south, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people.
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp.
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