Yurgunn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears professional attire. She keeps her chestnut hair in a pixie cut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Yurgunn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She feeds upon the attention of others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Yurgunn and her spouse have recently divorced.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A delicate silver chain set with a tourmaline (20 gp).
Enidda Daergel, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears dark leathers with embroidery. With wild silver hair. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also hits on women, regardless of circumstances.
History: She was born to loving parents in a slum to the east. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is currently in port desperately looking for someone to get her out; and wants a kiss
Flaws: Antagonistic. Bonds: Has a crush, Poor, Slave. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Sybil Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and very much looks the part of a Unemployed. Her chestnut hair is well kept. She has gray eyes.
Personality: She dislikes all the random violence that takes place in the east. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp.
Fallond Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a grey and black robe with the hood down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. Fallond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and to get a good night's sleep
Flaws: Ugly, Sensitive, Insomniac. Bonds: Nature, Family. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 390 gp. 1 Masterwork Common Melee.
Cairn Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a top hat to hide his balding. His eyes are likewise black.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.
History: The child of a Engraver, who enjoyed hunting, Cairn was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and further expansion of business
Ideals: Pacifist. Flaws: Terse. Bonds: Attractive, Rich, Nature. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky grey painted plate armor. He is an epitome of beauty. His golden hair is knotted and matted. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp.
Odo Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His blonde hair is cut jaggedly and amateurishly. He has hazel eyes and a violet hat with a pastel feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Spice Merchant, his mother struggled to pay the bills. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 200 gp.
Dimble Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He has wavy golden hair. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 8
Hit Points 83 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +2 / 4d6-3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 pp.
Don Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man is generally shirtless and showing off his tattooed chest. He wears his red hair down. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Emotional, Disease. Bonds: Religious, Rich. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
