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NPC Generator

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Advanced [show]


Abalaba Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. Her black hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: She is business-like. She takes instructions and follows them to the letter. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.

Motivation: She has passion for adventuring and risk.

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Abalaba Raulnor, Female Gnome Aristocrat 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Caeldrim Lathalas, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.

Personality: Caeldrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a great chef.

History: Caeldrim was born the youngest of three triplets. After coming to the age of reason, Caeldrim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To reunite with his absent mother.

Ideals: Entrepeneur, Artistic, Gifted. Bonds: Immigrant, Family. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Caeldrim Lathalas, Male Elf Monk 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)7 (-2) 14 (+2)10 (+0)
Skills History +0, Nature +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Amethyst (70 gp). Azurite (5 gp). Jade (70 gp).


Social Check DCs


Eberdeb Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'5" and wears tan leather gloves, a tan jacket, and tight pants. His left hand appears badly burned and disfigured. His hair is long and silver with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His eyes are likewise green. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Persistence, Gifted. Bonds: Attractive, Adventurer. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Eberdeb Munggen, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Seraphina Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fancy red dress. She has moderate length chestnut hair. She has several tiny emerald earrings on each ear.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seraphina is combative with any and all who dare try her patience in the slightest.

History: She is the product a well kept family trust fund and as such has never really known need. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Seraphina Goodearth, Female Halfling Aristocrat 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Vani Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is greying and her face has many wrinkles. She has a dull look in her violet eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Vani Warmwater, Female Halfling Aristocrat 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Enidda Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and has the majority of her body covered in plate. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Painter but believes her peers are too gung-ho.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Enidda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Enidda's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Enidda and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic, Disease, Insomniac. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Enidda Dunben, Female Gnome Cleric 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Varg Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his warhammer. He has a moderate pudge and is not very fit. His hair is long and brown with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Varg grew up listening to his father's many stories. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence, Opinionated. Flaws: Insane. Bonds: Adventurer. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Varg Yorke, Male Half-Orc Warlock 4
Medium (6'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Star rose quartz (40 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His hair is blonde and curly. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Selfish. Bonds: Mentor. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

William Eastoft, Male Human Aristocrat 6
Medium (5'6") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)17 (+3) 13 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Fire opal pendant on a fine gold chain (500 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Felosial Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is cut short. She has brown eyes and a blue hat with a violet feather.

Personality: While she acts the brute, she is far gentler than she would appear. She invites people to come help in her community garden.

History: Felosial was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Felosial fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of her brother

Ideals: Fighting, Philantrophist, Logical. Bonds: Family, Attractive. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Felosial Ilphelkiir, Female Elf Aristocrat 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 20 gp.


Social Check DCs

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