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NPC Generator

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Advanced [show]


Odo Brent, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He is muscular with a powerful set of arms. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he feels kind of lost in life

Flaws: Antagonistic, Disease, Ugly, Depressed. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Odo Brent, Male Human Commoner 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Guy Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his brown robe and has his axe always slung over his shoulder. His hair is black and curly. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east, but his parents moved at a very young age to the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Cooper, Male Human Bard 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills History +7, Survival +7
Senses Passive Perception 13
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 2600 gp. 1 Minor magic item.


Social Check DCs


Cressel Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He keeps his white hair in a flapper bob. His eyes are likewise silver.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.

History: A powerful wizard made him what he is. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Hedonist, Insane. Bonds: Mentor. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cressel Knack, Male Tiefling Cleric 3
Medium (5'5") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Cairn Honor, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better trade route.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Adventurer, Criminal record. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Cairn Honor, Male Tiefling Sorcerer 11
Medium (5'2") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)19 (+4)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1600 gp. Chrysoprase (60 gp).


Social Check DCs


Lance Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is matted, messy, and big. His blue eyes peer out from beneath his Stetson violet hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a slaver, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Immigrant, Mentor, Family. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Lance Tiltathana, Male Half-Elf Warrior 12
Medium (5'5") Half-Elf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 105 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)18 (+4) 9 (-1)16 (+3)
Skills Acrobatics +4, Intimidation +7
Senses Passive Perception 9
Languages Common, Elven, Terran, Aquan, Goblin, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +7

Possessions: 4000 gp. Jeweled gold crown (7000 gp). Gold dragon comb with red garnet eye (600 gp). An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A necklace of small pink pearls (4000 gp). A delicate brass dragon egg (10 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roywyn Turen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tattered old clothes. Her red hair is singed and shortened. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in a small plains village. After coming to the age of reason, Roywyn took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Addict, Impulsive. Bonds: Nature. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Roywyn Turen, Female Gnome Druid 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Dara Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is physically well-built. Her black hair is heavily combed to the right. Her skin is flawless and her gray eyes scan people very quickly.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dara. She used her abilities to travel the world and help people.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Dara Siannodel, Female Elf Paladin 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 8 (-1)7 (-2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Flask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears baggy pastel pantaloons and a black scarf. She has no fur. She wears large thick round spectacles.

Personality: Her tongue was cut out and she uses sign language. She is harsh and unforgiving.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Flask was born on a far northern desert where she grew up under the tutelage of her father, an expert Fisher. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Flask Grass, Female Tabaxi Cleric 3
Medium (4'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Erky Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His feathered hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.

Motivation: He is greedy.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Erky Ningel, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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