Taklinn Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He seems to be bored by most things; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp.
Ulblyn Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He wears his chestnut hair down. He has a tattooed face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Job. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 52 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Finely wrought small gold bracelet (60 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item.
Aerdeth Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered white stockings. He is physically well-built. He keeps his silver hair in a pixie cut. His eyes are gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Bounty Hunter, but he got bored and became a Performer. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp. Violet garnet (1600 gp).
Namfoodle Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His chestnut hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Dragonborn culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Namfoodle took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Dragonborn compassion; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Racist, Insane. Bonds: Criminal record, Adventurer. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 sp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.
Jheri Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She has a large green mantle and cape that has been intricately interwoven into her black robe. Her crest is short and red. Her fierce red eyes like to dwell on things.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has all her life been fascinated with painting.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: To reunite with her absent mother; and doesn't want to be a barrister and was forced into it by her family
Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Rich, Family. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Ella Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and prefers to wear tan pants and tee shirts. Her skin is also unnaturally pale. Her golden hair is smooth and relatively long. She has a dull look in her blue eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Ella has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Pacifist. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 54 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Minor magic item.
Aldous Livingstone, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. He wears a small hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Rich, Attractive, Religious, Adventurer. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
Wella Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and very much looks the part of a Map Maker. Her skin is also unnaturally pale. Her blonde hair is well kept. Her eyes, though not visible through her cowl, are amber.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Wella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wella took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: She is unsatisfied with her job.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Hourglass.
Therai Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants he idolized his father. Therai was born on a far western desert where he grew up under the tutelage of his father, an expert Spice Merchant. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Immigrant, Family. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 17)
Armor Class 9
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 20 (+5) | 12 (+1) | 17 (+3) |
Senses Passive Perception 19
Languages Common, Undercommon, Celestial, Druidic, Dwarven, Aquan
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 |
Possessions: 11000 gp. Tiger eye turquoise (4 gp). Sard (20 gp). Azurite (4 gp). Lapis lazuli (4 gp). Alexandrite (1400 gp). Moss agate (4 gp). Zircon (20 gp). Iolite (20 gp). Coral (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
