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NPC Generator

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Uraim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: He was born at the edge of vast desert. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Uraim Silveraxe, Male Dwarf Sorcerer 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 13000 cp.


Social Check DCs


Flame Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He likes to wear ponchos typically of a light pastel in addition to tight pants, and his gloved hand is found clutching a scimitar. His black fur is matted, messy, and big. This amber eyed southerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Religious, Adventurer, Debt. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Flame Buttons, Male Tabaxi Monk 13
Medium (6'4") Tabaxi, True Neutral (CR 13)
Armor Class 12
Hit Points 105 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Freshwater pearl (13 gp). Eye agate (13 gp). Onyx (50 gp). Silver pearl (40 gp). Deep blue spinel (1500 gp). Rock crystal (50 gp). Deep green spinel (40 gp). Chalcedony (50 gp). Rich purple corundum (1400 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is heavily combed to the right. His eyes are blue and beady.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Orsik was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his dancing dream.

Motivation: Find a way to reverse the transformation of his sister; and a strong sense of loyalty to tabaxi people

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Orsik Daerdahk, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 30 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Terran
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 20000 sp. Hematite (7 gp). Moonstone (50 gp). Blue sapphire (1500 gp). Freshwater pearl (7 gp). Amber (50 gp). Star rose quartz (50 gp). Banded agate (7 gp). Smoky quartz (50 gp). Blue sapphire (1500 gp). Chrysoberyl (50 gp).


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His violet eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Krimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Flaws: Mundane. Bonds: Slave, Military, Family. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Krimmon Deephollow, Male Halfling Commoner 9
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 gp. Hematite (9 gp). Tiger eye turquoise (9 gp). Moss agate (9 gp). Aquamarine (200 gp). Banded agate (9 gp). Smoky quartz (50 gp). White pearl (70 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Silent Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown fur is still thick. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Silent was born in the west. At a young age he loved to build and create. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Job, In love. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Silent Of Storm, Male Tabaxi Adept 4
Medium (5'6") Tabaxi, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nissa Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. She has done her best to style her white hair to look like a famous performer. Her brown eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised in a desert tribe. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She left for the north, certain she would find work there.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Bonds: Attractive, Criminal record, Nature, Immigrant. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Nissa Cobblelob, Female Gnome Ranger 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp.


Social Check DCs


Andram Random, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a green suit. His purple hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Andram's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Andram Random, Male Tiefling Rogue 15
Medium (6'6") Tiefling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 35 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +7, Intimidation +7
Senses Passive Perception 12
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Skoth Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing a long, white cloak, he is not a threatening figure. His hair is cut close to his head. His eyes are likewise blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and he has a crush on the local miller

Ideals: Passionate, Logical. Bonds: Poor, Nature, Has a crush. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Skoth Wakefield, Male Half-Orc Warrior 2
Medium (6'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 10 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 150 pp.


Social Check DCs


Jebeddo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large blonde tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army

Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Jebeddo Folkor, Male Gnome Warlock 12
Small (3'4") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Infernal, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: Chrysoprase (80 gp). Amber (90 gp). Alexandrite (1100 gp).


Social Check DCs

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