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NPC Generator

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Advanced [show]


Mardred Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in earthy colors with a brown and grey handkerchief worn on her left side. Her silver hair has been sun bleached extensively. She is baby faced.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She plays an instrument quite well.

History: When she was but 5 years old her parents immigrated from the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to settle down with her crush

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Mardred Stoutale, Female Dwarf Rogue 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp.


Social Check DCs


Umpen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing colorful clothing, dressed as a Sculptor, marred by chocolates. His brown hair is greasy and uncared for. He has several tiny aquamarine earrings on each ear.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly, Impulsive. Bonds: Rich, Enemies, Nature, Adventurer. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Umpen Fapplestamp, Male Gnome Expert 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cumpen Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tan cloak and cross-gartered brown stockings. She has dyed her greying red hair a little too much giving a sharp red color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She inherited the family business which she has now maintained for 5 years.

Motivation: Sabotage a competitor; and she is wracked by social anxiety

Flaws: Ugly, Insane, Fearful. Bonds: Job, Poor. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Cumpen Albaratie, Female Gnome Warlock 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Arcana +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp. Gold dragon comb with red garnet eye (1000 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Good lock. 1 Crowbar. 1 Masterwork Thieves’ tools.


Social Check DCs


Gorga Clapham, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and wears a well pressed and immaculate suit (or dress). She wears a small hat to cover her moderate length auburn hair. Her green eyes are passionate and lively.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of a Slave Trader, who enjoyed hunting, Gorga was taken on many hunting expeditions. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and a strong sense of loyalty to tabaxi people

Ideals: Philantrophist. Flaws: Racist. Bonds: Has a crush, Adventurer, Nature. Occupation: Sage

Voice: American accent

Attributes [hide]

Gorga Clapham, Female Half-Orc Bard 5
Medium (5'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp.


Social Check DCs


Ovina Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she prefers to wear brown pants and tee shirts. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ovina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ovina. After a long history of fighting, Ovina and her spouse have recently divorced.

Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Ovina Battlehammer, Female Dwarf Aristocrat 8
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 9
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Roge Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long auburn hair reaches down to his waist. His eyes are likewise blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Brewer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker, Artistic. Bonds: Poor. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Roge Fatrabbit, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Charles Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of luck on his torso. His hair is silver and curly. He has gleaming, smiling blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Revenge; and someone believes him a fraud

Flaws: Fearful, Addict. Bonds: Guardian, Rich, Enemies. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Charles Yorke, Male Human Ranger 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 2 Alchemist’s fire.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop fur cut. His copper eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east, but his parents moved at a very young age to the south. He moved from fad to fad and when he turned 15 he discovered dancing. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic, Entrepeneur. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Shifting On the Water, Male Tabaxi Fighter 10
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)18 (+4)
Skills Insight +7, Persuasion +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1900 gp. Jet (130 gp). 1 Minor magic item.


Social Check DCs


Artin Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She keeps her white hair in a flapper bob. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A powerful necromancer made her what she is. Through the years after Artin was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Artin's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she seems to be bored by most things

Flaws: Ugly, Mundane, Fearful, Antagonistic. Bonds: Mentor. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Artin Morigak, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 16 (+3)6 (-2)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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