Hobart Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting white shirt and pants. He has dyed his greying brown hair a little too much giving a sharp brown color. This green eyed easterner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his painting dream.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 4 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: White pearl (60 gp).
Quick Running, Male Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. His black fur is kept up in a ponytail inside a deerstalker hat. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.
Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Impeccable. Flaws: Ugly, Lazy. Bonds: Nature, Enemies. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 79 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 1000 gp. Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Akmen Flair, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a green poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His hair is cut close to his head. He has gleaming, smiling silver eyes.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and to end his boredom
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Has a crush. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 16)
Armor Class 10
Hit Points 74 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Aquan, Giant
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
Possessions: 1100 pp. Gold dragon comb with red garnet eye (1300 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (800 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Sapphire pendant on gold chain (500 gp). Gold dragon comb with red garnet eye (1300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A roughly beaten golden orb (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold music box (4000 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Medium magic item. 1 Medium magic item.
Rael Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" western man, he wears bulky yellow painted plate armor. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.
Personality: Calm and collected, he is a well trained Shipwright. He is an amazing painter.
History: He was born in the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 400 gp. Fiery yellow corundum (1400 gp). 1 Minor magic item.
Lidda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and her gloved hand is found clutching a lance. Her black hair has been sun bleached extensively. She has a tattooed face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a brothel owner, Lidda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Lazy. Bonds: Attractive, Mentor, Debt. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Valorean Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. His silver crest is smooth and relatively long. His eyes are likewise red.
Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.
History: Valorean was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: Half-Elven compassion; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Pog Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears tan trousers with black and tan striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy and is close to two feet long. His eyes are green and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 sp.
Trail In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a perfectly clean shirt and pair of pants. Her cinnamon fur is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She dislikes all the random violence that takes place in the north. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Doctor arts, while her father instructed her in etiquette, music and courtly manner. In her 17th year, her parents were killed by a brigands raid, leaving Trail alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Trail was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She feels kind of lost in life; and she wants revenge against brigands
Ideals: Pacifist. Flaws: Secretive, Depressed. Bonds: Attractive, Rich, Enemies. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (600 gp). Banded agate (11 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.
Oriax Rise, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. He has blue hair. He wears a mask on his face.
Personality: He likes to make people angry or surprised. Oriax is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Oriax was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Oriax and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Attractive, Poor, In love, Family. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
