Mardred Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them, and is pretty ugly. She has slicked back blonde hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She is very quiet and rarely speaks above a whisper. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born several months after her father was called into army service. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Shy. Bonds: Family, Military, Rich. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 27000 cp. Obsidian (16 gp). Deep green spinel (150 gp). Tiger eye turquoise (16 gp). Violet garnet (1000 gp). 1 Minor magic item.
Aasathra Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is wearing a long, green cloak. Her scarlet crest, when down, is lengthy. She has several tiny emerald earrings on each ear.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Flattery will make her almost putty in your hands.
History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has never given up on her dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Rich, Job. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Sammal Guile, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. He has dyed his greying blue hair a little too much giving a sharp blue color. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: In love, Attractive, Rich. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 6000 sp. Smoky quartz (80 gp). Deep green spinel (130 gp). Red garnet (130 gp). Tourmaline (130 gp).
Elegant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a green scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His lavender fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.
Personality: He is calm most of the time but flees social interaction. A true patriot, Elegant would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Elegant was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Elegant abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Military, Poor, Adventurer. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 58 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Auran
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
Possessions: 3000 gp. A silver and pearl hairclip (90 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (8000 gp). Silver chalice with lapis lazuli gems (150 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (1000 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (800 gp). Solid gold idol (900 gp). A roughly beaten golden orb (150 gp). A roughly beaten golden orb (150 gp). Silver chalice with lapis lazuli gems (150 gp).
Alice Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel, and sports empty pouches on her belt. She has slicked back brown hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the ruined castle and found the beat up sickle and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Nature, Rich. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 143 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled gold crown (3000 gp). Golden circlet with four aquamarines (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white costume with the symbols of the four houses of cards on his torso. He has wavy golden hair. His eyes are hazel.
Personality: Aggressive, abrasive, and angry, Faran embodies much of what other species detest in the Halflings. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Faran and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Poor, In love. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp. 1 Half-Plate.
Balam Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair has been sun bleached extensively. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp.
Wymar Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. He has hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast plains. His martial abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Nature, Family. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Hecat Deft, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath her clothing is a huge mess of scar tissue. Her dark red hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Expand her business; and she is greedy
Ideals: Justice. Flaws: Ugly. Bonds: Slave, Job, Rich. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
