Therlin Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long blonde hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 60000 cp.
Brogg Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is heavily combed to the left. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family When Brogg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Military, Criminal record. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 3 (-4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Blue quartz (5 gp). 1 Masterwork Common Ranged Weapon.
Antinua Raethran, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in tan turtlenecks beneath a blue coat with grey slacks. She keeps her chestnut hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She has a massive crush on the younger sibling of the Roofer who has hired her part-time. She would rather hide behind her crafts than deal with other people.
History: She was always a brilliant, if unscrupulous mind. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.
Motivation: Wants a kiss; and she is not mentally stable, and does not behave rationally
Ideals: Artistic, Logical. Flaws: Shy, Insane. Bonds: Has a crush. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp.
Faral Horineth, Female Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her chestnut hair up in a very large beehive style do. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Professionalism, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2400 sp. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Average lock.
Cairn Death, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, green, dusty cloak. He wears his red hair up. His red eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cairn took refuge in the old dungeon and found the beat up club and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Religious, Nature, Rich. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 71 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. Amethyst (90 gp). Deep blue spinel (1500 gp). Iolite (70 gp). Carnelian (70 gp). Obsidian (15 gp). Deep blue spinel (1500 gp). Black opal (900 gp). Jasper (70 gp). Fire opal (900 gp).
Fabien Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with small hat. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. In his 16th year, his parents were killed by a goblins raid, leaving Fabien alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.
Motivation: He wants revenge against goblins; and revenge
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. An abacus with copper, silver and gold markers (160 gp).
Crampernap Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Spice Merchant. His skin is also unnaturally pale. His moppish brown hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Crampernap was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Has a crush. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 600 sp.
Whurbin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His eyes are hazel.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 600 sp. 1 Half-Plate.
Quarethon Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to cover his moderate length brass crest. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Quarethon took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and regain custody of his son
Flaws: Hedonist, Antagonistic. Bonds: Family, Nature, Religious. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 14)
Armor Class 10
Hit Points 59 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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