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NPC Generator

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Advanced [show]


Seraphina Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. She is bald on top and has large blonde tufts of hair around her ears. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Healer father left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Pacifist, Fighting. Flaws: Ugly, Disease. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Seraphina Tosscobble, Female Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 69 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Siffress Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a simple tan robe with red stripes complete with hood. Her hair, while still mostly black, has prominent grey streaks. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Stoic and calm, she prefers to meditate than take action. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the east to a Laborer, Siffress learned a great deal about her mother's area of expertise. After coming to the age of reason, Siffress took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Disciplined, Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Siffress Horcusporcus, Female Gnome Sorcerer 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 400 gp. Fire opal pendant on a fine gold chain (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Minor magic item.


Social Check DCs


Helen Hungate, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is braided into rings. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a son. She has built up a small fortune and can afford her own way.

Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Rich, In love, Slave. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Helen Hungate, Female Half-Elf Monk 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 16 (+3)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear white tank tops with grey skirt. Her red hair is thinning but still full. Her amber eyes dart from person to person.

Personality: Pennie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her brother before her, after school she went straight into learning to become a Miner. She inherited the family business which she has now maintained for 13 years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Pennie Smoothhands, Female Halfling Monk 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


River In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her orange fur in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: River is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 3 years old her parents immigrated from the south. River liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

River In the Storm, Female Tabaxi Rogue 10
Medium (4'7") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 28 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. His orange fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Harvest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Family, Nature, Adventurer. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Harvest In the Storm, Male Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Mûzglob Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. His black hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Mûzglob was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and dragonborn compassion

Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Armorer

Voice: American accent

Attributes [hide]

Mûzglob Wilberforce, Male Half-Orc Expert 7
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4

Possessions: A delicate silver chain set with a tourmaline (30 gp). Cloth of gold vestments (30 gp). A small bag of saffron. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze and is in decent physical shape. His chestnut hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Norman Graeme, Male Human Bard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 200 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Sun Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Map Maker. Her orange fur is singed and shortened. Her ears are large.

Personality: Abrasive and pushy, she has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Sun grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and meet up once more with her childhood friend

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Sun Shore, Female Tabaxi Rogue 2
Medium (4'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)7 (-2) 15 (+2)18 (+4)
Skills Performance +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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