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NPC Generator

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Advanced [show]


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of gnolls once and for all.

History: Watson was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Blacksmith soon after.

Motivation: To end his boredom; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Professionalism. Flaws: Mundane. Bonds: Enemies, Poor, Job. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Watson Whispermouse, Male Halfling Warrior 8
Small (2'11") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 71 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Infernal, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Shax Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman has a large green mantle and cape that has been intricately interwoven into her blue robe and is in decent physical shape. Her dark red hair, when down, is lengthy. Her eyes are likewise silver.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Shax studied abroad. From there she went from mercenary job to mercenary job. Since then, she has sought to make the best of life.

Motivation: Marry her brother to traveling adventurers; and she desires power and/or immortality

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Adventurer, Family. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Shax Ennui, Female Tiefling Expert 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 19 (+4)13 (+1)
Skills Athletics +5, Survival +7
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7

Possessions: 1600 gp. Aquamarine (1200 gp). Eye agate (11 gp). Banded agate (11 gp). Smoky quartz (30 gp). Zircon (30 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His fur is red, silky, and of moderate length. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Sun Hummingbird, Male Tabaxi Rogue 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 11 (+0)14 (+2)
Skills Arcana +3, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 2300 gp. Hematite (7 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey cloak and cross-gartered black stockings, he is not a threatening figure. His brown hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Eberk will drive conversation. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Stableman, Eberk learned a great deal about his mother's area of expertise. He worked as a nervous Stableman and found it very stressful. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a tanner again

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Eberk Aranore, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnoll, Auran, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Avice Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. She wears a wide-brimmed hat to hide her balding. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She was always very intelligent and has formed a secret society of specialists.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Avice Iranapha, Female Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Vistra Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Her blonde hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: Prone to second guessing herself, she comes off as nervous. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and many brigands want her driven away

Flaws: Shy. Bonds: Rich, Attractive, Adventurer, Enemies, Military. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Vistra Rumnaheim, Female Dwarf Wizard 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 400 gp. Rose (20 gp).


Social Check DCs


Jo Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has wavy chestnut hair. Her eyes are brown and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Detective, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She left for the north, certain she would find work there.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Philantrophist, Artistic. Bonds: Immigrant, Family, Poor. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Jo Leagallow, Female Halfling Cleric 10
Small (2'9") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 95 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)8 (-1) 8 (-1)14 (+2)
Skills Performance +6, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp.


Social Check DCs


Harbek Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His chestnut hair is matted, messy, and big. His eyes are likewise gray.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Harbek lived on a farm with his father, near the main road leading to a nearby town. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Nature, Family. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Harbek Burrowfound, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)16 (+3) 10 (+0)10 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Abyssal, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Dazzazn Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. He wears his black crest down. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Dazzazn Pyraxtallinost, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp.


Social Check DCs

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