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NPC Generator

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Advanced [show]


Sun Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop fur cut. His blue eyes are slightly larger than normal.

Personality: Sun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Sun has worked very hard to control his curse. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Criminal record, Slave. Occupation: Mason

Voice: Stutters

Attributes [hide]

Sun Of Claws, Male Tabaxi Rogue 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Vaina Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her black hair well, parting it to the right. She has a dull look in her hazel eyes.

Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.

History: Vaina was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Addict. Bonds: Immigrant, Family, Adventurer. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Vaina Tiltathana, Female Elf Wizard 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)9 (-1) 7 (-2)7 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 8
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. He wears a small hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Has a crush. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Heward Quinten, Male Half-Elf Bard 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 18 (+4)9 (-1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Garl Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. His ears are large.

Personality: Garl speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Garl is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Garl was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Family. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Garl Ansley, Male Half-Orc Barbarian 4
Medium (6'9") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Investigation +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Rhogar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Scribe does. He wears his red crest up. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Rhogar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Stableman, but he was a colossal failure. He has drifted from career to career and currently works as a Scribe.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Guardian, Poor. Occupation: Scribe

Voice: German accent

Attributes [hide]

Rhogar Umbyrphrael, Male Dragonborn Adept 12
Medium (6'3") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 104 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Athletics +7, Performance +8
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Sard (50 gp). Onyx (50 gp). Violet garnet (500 gp).


Social Check DCs


Burgell Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tan painted combat armor at almost all times. His brown hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. After coming to the age of reason, Burgell took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of goblins

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Poor. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Burgell Sympony, Male Gnome Barbarian 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Giant, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a yellow low-cut shirt, and a top hat upon his head. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. His eyes are brown and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly, Lazy, Disease. Bonds: Guardian. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Gerbo Pingun, Male Gnome Warrior 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)5 (-3) 14 (+2)6 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp.


Social Check DCs


Keyleth Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a bow. Her chestnut hair is matted, messy, and big. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Keyleth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She plays an instrument quite well.

History: She was born at the edge of vast mountains. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Extrovert, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Keyleth Iranapha, Female Elf Bard 4
Medium (5'0") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 18 (+4)10 (+0)
Skills Arcana +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Hematite (9 gp). Obsidian (9 gp). Silver pearl (160 gp). Rose (60 gp).


Social Check DCs


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: Theobald was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Theobald Gentry, Male Human Rogue 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Terran, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp.


Social Check DCs

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