Mardred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She never swears and excessively uses polite adverbs when speaking. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born to a Masseuse, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Bonds: Attractive, In love, Poor. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp.
Harvest Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a pastel costume with the symbols of her god on her torso. Her lavender fur is lengthy and is close to two feet long. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born into a rich family. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Persistence, Opinionated, Gifted. Bonds: Rich. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Ignan, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Ida Tewksbury, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her black hair, when down, is lengthy. She has gleaming, smiling brown eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Cook but believes her peers are too gung-ho.
History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ida took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur, Pacifist. Bonds: Religious, Military, Nature. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 35 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 700 gp. Smoky quartz (80 gp). Red-brown spinel (100 gp). Chrysoprase (80 gp). Azurite (11 gp).
Gruk Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His tied-back hair is brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Gruk enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence. Flaws: Insomniac, Hedonist. Bonds: Military, Rich. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 16000 cp. 1 Masterwork Common Melee.
Rhogar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a black suit, red shirt, and grey tie. He wears a colorful flower in his scarlet crest. His eyes are gold and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: French accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: Banded agate (9 gp). Golden pearl (40 gp). Rich purple corundum (600 gp). Fire opal (600 gp). 1 Minor magic item.
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is orange and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She never wears the same outfit twice, unless she absolutely has to.
History: She was born several months after her mother was called into army service. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Bonds: Attractive, Nature, Military. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp.
Cloak Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. She keeps her yellow fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She is a ruthless business woman, a trait she acquired from her father.
History: Gifted from a young age, Cloak studied abroad. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Bricklayer and was forced into it by her family; and to reunite with her absent father
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Family. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 74 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 4d4-3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. An abacus with copper, silver and gold markers (60 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 1 Minor magic item.
Jezebeth Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. She has a moderate pudge and is not very fit. She wears her blue hair up. Her face is covered beneath a completely black helmet.
Personality: She never swears and excessively uses polite adverbs when speaking. Jezebeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Jezebeth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. Since then, she has sought to make the best of life.
Motivation: She doesn't get along with people that don't share her tastes; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 72 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 900 gp. 1 Minor magic item.
Mella Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'9" western woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. Her thin eyebrows rest above her beady violet eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To protect her home; and she wants to meet her childhood hero
Flaws: Ugly, Cynical. Bonds: Adventurer, Immigrant, Nature, Guardian. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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